POV-Ray : Newsgroups : povray.binaries.images : Weathered column WIP (102k) Server Time
18 Aug 2024 14:21:46 EDT (-0400)
  Weathered column WIP (102k) (Message 1 to 7 of 7)  
From: Jari Juslin
Subject: Weathered column WIP (102k)
Date: 23 Apr 2001 09:33:36
Message: <3AE42F29.D891CBB1@iki.fi>
Ok,

this scene is a test play to get stone have a weathered look. The grass
still needs much work, but it's there just because I needed _some_
background. All the other textures need still some work too, but that's
something I'm working on right now. I am quite satisfied for the cracks
and the modelling of the column. The colors right now are a bit
comic-like, but much better comparing to being just too plain. According
to photos, for example the ancient roman columns are not so white
today... <http://data.GreatBuildings.com/gbc/images/cid_967337.jpg>.

If I manage to get these done in time, they will end up to my IRTC
entry. I am quite badly out of any spare time, tough, so I think I will
not make it.

This scene was inspired by Petri Hiltunen's fantasy world Borvaria,
which has been setting for some of his comic books and strips this far
and is right now out as role playing game named Praedor. Unfortunately
it's all in finnish, but you can have a look at example strip at
<http://www.magus-lehti.com/galleria/Praedor.htm>.

The column is completely modelled as ISO surfaces made by hand, and the
grass is smooth polygon mesh made with a little Java program. As you can
see, some of the cracks in the column are "real" and some of them are
just normal surface tricks. I am trying to figure out whether the real
ones are really worth the enormous tracing time, but so it seems.


Stats:
+a0.3
Rasiosity on

03s for parsing
8h 28m 33s for rendering

on Celeron 500 with enough memory

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Attachments:
Download 'iso_pillar1e.jpg' (102 KB)

Preview of image 'iso_pillar1e.jpg'
iso_pillar1e.jpg


 

From: Bob H 
Subject: Re: Weathered column WIP (102k)
Date: 23 Apr 2001 10:51:55
Message: <3ae4418b@news.povray.org>
"Jari Juslin" <zds### [at] ikifi> wrote in message news:3AE42F29.D891CBB1@iki.fi...
>
> this scene is a test play to get stone have a weathered look. The grass
> still needs much work, but it's there just because I needed _some_
> background. All the other textures need still some work too, but that's
> something I'm working on right now. I am quite satisfied for the cracks
> and the modelling of the column. The colors right now are a bit
> comic-like, but much better comparing to being just too plain. According
> to photos, for example the ancient roman columns are not so white
> today... <http://data.GreatBuildings.com/gbc/images/cid_967337.jpg>.

Don't know why you'd think the colors are comic-like.  It has a nice
photo-realistic appearance to me.
I can't tell what you mean by cracks in that... chipping maybe?

Bob H.


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From: Jari Juslin
Subject: Re: Weathered column WIP (102k)
Date: 23 Apr 2001 11:16:45
Message: <3AE4475B.A362755A@iki.fi>
"Bob H." wrote:
> I can't tell what you mean by cracks in that... chipping maybe?

Yes, that. Being non-native english spea... writer, my vocabulary is not
too broad when it comes to non-techie stuff :-). Thanks.

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From: Christoph Hormann
Subject: Re: Weathered column WIP (102k)
Date: 23 Apr 2001 12:55:57
Message: <3AE45EA3.3BE86D8@gmx.de>
Jari Juslin wrote:
> 
> [...]
> 
> The column is completely modelled as ISO surfaces made by hand, and the
> grass is smooth polygon mesh made with a little Java program. As you can
> see, some of the cracks in the column are "real" and some of them are
> just normal surface tricks. I am trying to figure out whether the real
> ones are really worth the enormous tracing time, but so it seems.
> 

I like it, but 8 hours for isosurface with radiosity is not that slow.  

It looks a bit more like plaster(?) rather than stone, but the moss is
nice.  The grass looks a bit regular.  

Maybe some additional roughness for the surface of both moss and stone
would be good, but of couse that would slow down things

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Weathered column WIP (102k)
Date: 23 Apr 2001 19:49:38
Message: <slrn9e9fbv.dq4.steve@zero-pps.localdomain>
Didn't read your message but looked at the image, it's
fantastic, but who's been out with a hair brush and 
brushed the grass so that it's all sticking up like that.

The column is excelent. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:36am  up 81 days,  1:21,  2 users,  load average: 1.10, 1.34, 1.27


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From: Jari Juslin
Subject: Re: Weathered column WIP (102k)
Date: 24 Apr 2001 07:23:06
Message: <3AE5621A.71189981@iki.fi>
Steve wrote:
> The column is excelent.

Thanks :-).

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From: Jari Juslin
Subject: Re: Weathered column WIP (102k)
Date: 24 Apr 2001 07:27:58
Message: <3AE5633D.34D742C4@iki.fi>
Christoph Hormann wrote:
> It looks a bit more like plaster(?) rather than stone, but the moss is
> nice.  The grass looks a bit regular.

Yeah, in fact the look of the column I was aiming at is stone covered
with plaster, but the plaster is chipping and stone becomes visible. I
wanted to recreate the look the ancient roman buildings have right now,
not being so sure what the exact materials were... I think I should read
history a bit.

> Maybe some additional roughness for the surface of both moss and stone
> would be good, but of couse that would slow down things

Thanks for ideas - I will try out. I have mostly tried to add roughness
by means of textures, because adding yet another layers of textures to
ISO surface would slow down the rendering once more, but let's see.

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