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Jari Juslin wrote:
>
> [...]
>
> The column is completely modelled as ISO surfaces made by hand, and the
> grass is smooth polygon mesh made with a little Java program. As you can
> see, some of the cracks in the column are "real" and some of them are
> just normal surface tricks. I am trying to figure out whether the real
> ones are really worth the enormous tracing time, but so it seems.
>
I like it, but 8 hours for isosurface with radiosity is not that slow.
It looks a bit more like plaster(?) rather than stone, but the moss is
nice. The grass looks a bit regular.
Maybe some additional roughness for the surface of both moss and stone
would be good, but of couse that would slow down things
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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