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OK ...
I only changed the camera, and a bit of the texture ...
I lowered the reflection a bit, and gave the spiral an additional
grid-pigment,
so you can (hopefully) recognize the structure of the spiral ...
the distortion in the reflections are from the contruction in Moray
...
it is not an Isosurf, and it is in no way a mathematically correct
spiral.
As I said in my last post, it was a quick try in Moray, I did it with
bicubic patches ...
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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Attachments:
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Preview of image 'wonderthing.jpg'
![wonderthing.jpg](/povray.binaries.images/attachment/%3C3acf8291%40news.povray.org%3E/wonderthing.jpg?preview=1)
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Jan Walzer schrieb:
> OK ...
> I only changed the camera, and a bit of the texture ...
> I lowered the reflection a bit, and gave the spiral an additional
> grid-pigment,
> so you can (hopefully) recognize the structure of the spiral ...
>
> the distortion in the reflections are from the contruction in Moray
> ...
> it is not an Isosurf, and it is in no way a mathematically correct
> spiral.
> As I said in my last post, it was a quick try in Moray, I did it with
> bicubic patches ...
>
> --
> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
> m(a,b,i)#local d=(b-a)
> /8;#local
> e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
> ,i-1)#else
> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
> Walzer
>
> [Image]
I whish, i could do something like that!
Cool!
Robert
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I like these. The curves are nice (you know what i mean people! tsk ;),
and the color scheme is a far cry from typical CG. It has a crisp, light,
graduated look, like a Dali.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Easy it's an abacus for calculating the time of the month.
--
Bryan Valencia
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