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Jan Walzer schrieb:
> OK ...
> I only changed the camera, and a bit of the texture ...
> I lowered the reflection a bit, and gave the spiral an additional
> grid-pigment,
> so you can (hopefully) recognize the structure of the spiral ...
>
> the distortion in the reflections are from the contruction in Moray
> ...
> it is not an Isosurf, and it is in no way a mathematically correct
> spiral.
> As I said in my last post, it was a quick try in Moray, I did it with
> bicubic patches ...
>
> --
> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
> m(a,b,i)#local d=(b-a)
> /8;#local
> e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
> ,i-1)#else
> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
> Walzer
>
> [Image]
I whish, i could do something like that!
Cool!
Robert
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