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OK ...
I only changed the camera, and a bit of the texture ...
I lowered the reflection a bit, and gave the spiral an additional
grid-pigment,
so you can (hopefully) recognize the structure of the spiral ...
the distortion in the reflections are from the contruction in Moray
...
it is not an Isosurf, and it is in no way a mathematically correct
spiral.
As I said in my last post, it was a quick try in Moray, I did it with
bicubic patches ...
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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