POV-Ray : Newsgroups : povray.binaries.images : Re: Dumb question regarding spheres & cameras Server Time
18 Aug 2024 16:18:04 EDT (-0400)
  Re: Dumb question regarding spheres & cameras (Message 1 to 5 of 5)  
From: Fabien Mosen
Subject: Re: Dumb question regarding spheres & cameras
Date: 21 Mar 2001 17:17:31
Message: <3AB927E0.BC328B56@skynet.be>


Post a reply to this message


Attachments:
Download 'camera-explic.png' (7 KB)

Preview of image 'camera-explic.png'
camera-explic.png


 

From: Kirk Hubbell
Subject: Re: Dumb question regarding spheres & cameras
Date: 21 Mar 2001 18:31:27
Message: <3ab939cf@news.povray.org>
Same size from camera's perspective. Kirk

"Fabien Mosen" <fab### [at] skynetbe> wrote in message
news:3AB927E0.BC328B56@skynet.be...
>


----------------------------------------------------------------------------
----


Post a reply to this message


Attachments:
Download 'Camera2.png' (8 KB)

Preview of image 'Camera2.png'
Camera2.png


 

From: Tekno Frannansa
Subject: Re: Dumb question regarding spheres & cameras
Date: 21 Mar 2001 18:40:12
Message: <3ab93bdc@news.povray.org>
> Same size from camera's perspective. Kirk

Well yeah, but if you're projecting onto a plane (which we are) then you
gain the distortion. This is why fisheye doesn't get this distortion, as it
effectively projects onto a sphere (so the projected size corresponds to the
angle subtended at the camera, the size "from the camera's perspective").

Though I'm not 100% sure what a real camera does, probably somewhere
in-between as a consequence of the lens bending the light...

--
Tek
http://www.evilsuperbrain.com


Post a reply to this message

From: Fabien Mosen
Subject: Re: Dumb question regarding spheres & cameras
Date: 22 Mar 2001 01:39:23
Message: <3AB99D82.FAA24715@skynet.be>
Kirk Hubbell wrote:
> 
> Same size from camera's perspective. Kirk

Wrong !  The camera doesn't roll.

Fabien.


Post a reply to this message

From: Fabien Mosen
Subject: Re: Dumb question regarding spheres & cameras
Date: 22 Mar 2001 01:42:14
Message: <3AB99E2E.2FC15F91@skynet.be>
Tekno Frannansa wrote:
> 
> > Same size from camera's perspective. Kirk
> 
> Well yeah, but if you're projecting onto a plane (which we are) then you
> gain the distortion. This is why fisheye doesn't get this distortion, as it
> effectively projects onto a sphere (so the projected size corresponds to the
> angle subtended at the camera, the size "from the camera's perspective").

Right.

> Though I'm not 100% sure what a real camera does, probably somewhere
> in-between as a consequence of the lens bending the light...

A real camera is closer to ultra_wide_angle.  The distortion happens,
but a little less than with a perfect plane projection.

Fabien.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.