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Tekno Frannansa wrote:
>
> > Same size from camera's perspective. Kirk
>
> Well yeah, but if you're projecting onto a plane (which we are) then you
> gain the distortion. This is why fisheye doesn't get this distortion, as it
> effectively projects onto a sphere (so the projected size corresponds to the
> angle subtended at the camera, the size "from the camera's perspective").
Right.
> Though I'm not 100% sure what a real camera does, probably somewhere
> in-between as a consequence of the lens bending the light...
A real camera is closer to ultra_wide_angle. The distortion happens,
but a little less than with a perfect plane projection.
Fabien.
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