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This was inspired by Rune's advice to H.E.D. I'm embarking on a third
trip to the drawing board for a new pov posable character. Perhaps it
will duplicate what's available from Peter Houston, but hey it'll be
mine. Notable improvement over other version will be fully rotable
//_________
#version unofficial MegaPov 0.5;
#include "colors.inc"
#include "metals.inc"
//#include "textures.inc"
//#include "stones.inc"
//LEAVE THESE THINGS ALONE!
$headtop=<0,81,6>;
$headrightmost=<4,77,7>;
$headrightmost=<-4,77,7>;
$nosept=<0,74.5,11>;
$headdepth=<0,77,0.5>;
$chin=<0,70.5,10>;
$headpvt=<0,74,5.5>;
$rjawend=<2.5,72,7>;
$ljawend=<-2.5,72,7>;
$neckendpt=<0,67,4>;
$rshouldpvt=<8,65,4>;
$lshouldpvt=<-8,65,4>;
$ribcagetop=<0,66.5,8.5>;
$ribcagebot=<0,52.5,13>;
$hippvt=<0,48.5,6.5>;
$rhiptop=<6.5,49.5,7.5>;
$lhiptop=<-6.5,49.5,7.5>;
$rfemextpt=<5,43.5,8>;
$lfemextpt=<-5,43.5,8>;
$rfempvt=<6,43.,8>;
$lfempvt=<-6,43.,8>;
$rkneept=<3.5,22,7>;
$lkneept=<-3.5,22,7>;
$rankpt=<2.5,3,5>;
$lankpt=<-2.5,3,5>;
$rfootbackpt=<2,1,2>;
$lfootbackpt=<-2,1,2>;
$rtoeballpt=<2,1.5,10>;
$ltoeballpt=<-2,1.5,10>;
$rtoetippt=<2,1,13>;
$ltoetippt=<-2,1,13>;
$rfoottop=<2,3.8,6.5>;
$lfoottop=<-2,3.8,6.5>;
$relbowpt=<9,52,3>;
$lelbowpt=<-9,52,3>;
$rwristpt=<9,41,5>;
$lwristpt=<-9,41,5>;
$rfingtippt=<8.5,33,5>;
$lfingtippt=<-8.5,33,5>;
$rthumbpvt=<8.5,39.5,5.5>;
$lthumbpvt=<-8.5,39.5,5.5>;
$rthumbend=<8,36,6>;
$lthumbend=<-8,36,6>;
$ribpvt=<0,56,5.5>;
//HERE ARE YOUR ANGLES TO PLAY WITH!
$rshouldang= <-20,-70,10>;
$relbowang= <-70,0,0>;
$lelbowang= <-70,0,0>;
$rwristang= <0,0,0>;
$lwristang= <0,0,0>;
$rfemurang=<-20,0,10>;
$lfemurang=<0,0,0>;
$rkneeang= <40,0,0>;
$lkneeang= <0,0,0>;
$rfootliftang=<0,0,0>;
$lfootliftang=<0,0,0>;
$rtoeptang=<0,0,0>;
$ltoeptang=<0,0,0>;
//list of objects
$neckobj=cylinder{headpvt-neckendpt,0,1}
$headobj=sphere{0,4
$rhumerusobj=cylinder{0,relbowpt-rshouldpvt,1}
$lhumerusobj=cylinder{0,lelbowpt-lshouldpvt,1}
$rforearmobj=cylinder{0,rwristpt-relbowpt,1}
$lforearmobj=cylinder{0,lwristpt-lelbowpt,1}
$rwristobj=cylinder{0,rfingtippt-rwristpt,1
$lwristobj=cylinder{0,lfingtippt-lwristpt,1
$ribobj=union{
$lumbarobj=cylinder{ribpvt-hippvt,0,1}
<1,1,2/14>}
$hipobj=union{
$rfemobj=cylinder{0,rkneept-rfempvt,1}
$lfemobj=cylinder{0,lkneept-lfempvt,1}
$rshinobj=cylinder{0,rankpt-rkneept,1}
$lshinobj=cylinder{0,lankpt-lkneept,1}
$rfootobj=cylinder{0,rtoeballpt-rankpt,1.
$lfootobj=cylinder{0,ltoeballpt-lankpt,1.
$rtoetipobj=cylinder{0,rtoetippt-rtoeballpt,1.
$ltoetipobj=cylinder{0,ltoetippt-ltoeballpt,1.
//transform definitions
$lumbartrans=transform{rotate lumbarang translate hippvt}
$ribtrans=transform{rotate ribang translate ribpvt-hippvt
transform{lumbartrans}}
$necktrans=transform{rotate neckang translate neckendpt-ribpvt
transform{ribtrans}}
$headtrans=transform{rotate headang translate headpvt-neckendpt
transform{necktrans}}
$hiptrans=transform{rotate hipang translate hippvt}
$fkarm=yes;
$fkleg=yes;
#if (fkarm)
$rhumerustrans=transform{rotate rshouldang translate rshouldpvt-ribpvt
transform{ribtrans}}
$lhumerustrans=transform{rotate lshouldang translate lshouldpvt-ribpvt
transform{ribtrans}}
$rforearmtrans=transform{rotate relbowang translate relbowpt-rshouldpvt
transform{rhumerustrans}}
$lforearmtrans=transform{rotate lelbowang translate lelbowpt-lshouldpvt
transform{lhumerustrans}}
$rwristtrans=transform{rotate rwristang translate rwristpt-relbowpt
transform{rforearmtrans}}
$lwristtrans=transform{rotate lwristang translate lwristpt-lelbowpt
transform{lforearmtrans}}
#end
#if (fkleg)
$rfemurtrans=transform{rotate rfemurang translate rfempvt-hippvt
transform{hiptrans}}
$lfemurtrans=transform{rotate lfemurang translate lfempvt-hippvt
transform{hiptrans}}
$rshintrans=transform{rotate rkneeang translate rkneept-rfempvt
transform{rfemurtrans}}
$lshintrans=transform{rotate lkneeang translate lkneept-lfempvt
transform{lfemurtrans}}
$rfoottrans=transform{rotate rankang translate rankpt-rkneept
transform{rshintrans}}
$lfoottrans=transform{rotate lankang translate lankpt-lkneept
transform{lshintrans}}
$rtoetiptrans=transform{rotate rtoeptang translate rtoeballpt-rankpt
transform {rfoottrans}}
$ltoetiptrans=transform{rotate ltoeptang translate ltoeballpt-lankpt
transform {lfoottrans}}
#end
//display
$body=union{
object{lumbarobj transform{lumbartrans}}
object{headobj transform{headtrans}}
object{neckobj transform{necktrans}}
object{rhumerusobj transform{rhumerustrans}}
object{lhumerusobj transform{lhumerustrans}}
object{rforearmobj transform{rforearmtrans}}
object{lforearmobj transform{lforearmtrans}}
object{rwristobj transform{rwristtrans}}
object{lwristobj transform{lwristtrans}}
object{ribobj transform{ribtrans}}
object{hipobj transform{hiptrans}}
object{rfemobj transform{rfemurtrans}}
object{lfemobj transform{lfemurtrans}}
object{rshinobj transform{rshintrans}}
object{lshinobj transform{lshintrans}}
object{rfootobj transform{rfoottrans}}
object{lfootobj transform{lfoottrans}}
object{rtoetipobj transform{rtoetiptrans}}
object{ltoetipobj transform{ltoetiptrans}}
}
object{body rotate <0,45,0>translate <40,0,0>}
object{body rotate <0,90,0> translate <-10,0,0>}
object{body rotate <0,180,0> translate <-40,0,0>}
camera {
plane {y,3.5
}
light_source{<-170,200,-120>rgb .85}
light_source{<10,200,-50>rgb .1}
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