POV-Ray : Newsgroups : povray.binaries.images : Sint 2000 final version now available! Server Time
19 Aug 2024 14:21:53 EDT (-0400)
  Sint 2000 final version now available! (Message 1 to 8 of 8)  
From: Mike Wiering
Subject: Sint 2000 final version now available!
Date: 30 Nov 2000 09:38:33
Message: <3A266865.1C2DB581@cs.kun.nl>
Hi,

The final version of my game Sint 2000 (Win95/98) is now available at
http://www.cs.kun.nl/is/sint2000 (Dutch only). This is the first time I
used POVRAY to create all the graphics. The scenery was done with an
orthographic camera so it could be devided into tiles. It's very hard to
get the lighting right with this type of game, because the shadows would
actually have to be changing all the time. But I think it's playable
now!

Regards,
Mike
-- 
---------------------------------------------------
 Mike Wiering, Room A4025, University of Nijmegen,
   Faculty of Science, Toernooiveld 1, Nijmegen.
        http://www.cs.kun.nl/~mike.wiering


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From: Christoph Hormann
Subject: Re: Sint 2000 final version now available!
Date: 30 Nov 2000 13:16:09
Message: <3A269968.AECDCE35@gmx.de>
Mike Wiering wrote:
> 
> Hi,
> 
> The final version of my game Sint 2000 (Win95/98) is now available at
> http://www.cs.kun.nl/is/sint2000 (Dutch only). This is the first time I
> used POVRAY to create all the graphics. The scenery was done with an
> orthographic camera so it could be devided into tiles. It's very hard to
> get the lighting right with this type of game, because the shadows would
> actually have to be changing all the time. But I think it's playable
> now!
> 

I tried it and it runs even on Windows NT4, but could you explain how to
play it? Until now i just managed to turn and jump with [left], [right]
and [space].

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ross Litscher
Subject: Re: Sint 2000 final version now available!
Date: 30 Nov 2000 15:16:45
Message: <3A26B813.A2065155@osu.edu>
I really like the graphics for this. i havn't played it, but nice work
with what i've seen. i still like side-scrolling games :)

ross


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From: Phil Clute
Subject: Re: Sint 2000 final version now available!
Date: 30 Nov 2000 15:39:51
Message: <3A26BB2F.6DEF08C3@tiac.net>
Fun! I tired it out, it's kind of adictive but I'd like to know for sure
what I'm supposed to be doing(I don't read Dutch). It looks good too.


-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Phil Clute
Subject: Re: Sint 2000 final version now available!
Date: 30 Nov 2000 15:41:31
Message: <3A26BB96.BE436D9D@tiac.net>
> Fun! I tired it out,

Oops that was supposed to be "tried" it out. I don't want you to think
I was bored or something. 

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Remco de Korte
Subject: Re: Sint 2000 final version now available!
Date: 30 Nov 2000 15:42:37
Message: <3A26BB87.40DF6E3B@onwijs.com>
Downloading it now, but the image already looks cute.
Just a couple more days....

Remco

Mike Wiering wrote:
> 
> Hi,
> 
> The final version of my game Sint 2000 (Win95/98) is now available at
> http://www.cs.kun.nl/is/sint2000 (Dutch only). This is the first time I
> used POVRAY to create all the graphics. The scenery was done with an
> orthographic camera so it could be devided into tiles. It's very hard to
> get the lighting right with this type of game, because the shadows would
> actually have to be changing all the time. But I think it's playable
> now!
> 
> Regards,
> Mike
> --
> ---------------------------------------------------
>  Mike Wiering, Room A4025, University of Nijmegen,
>    Faculty of Science, Toernooiveld 1, Nijmegen.
>         http://www.cs.kun.nl/~mike.wiering
> 
>   --------------------------------------------------------------------------------
>  [Image]


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From: Mike Wiering
Subject: Re: Sint 2000 final version now available!
Date: 1 Dec 2000 04:00:09
Message: <3A276A42.43D96179@cs.kun.nl>
> I tried it and it runs even on Windows NT4, but could you explain how to
> play it? Until now i just managed to turn and jump with [left], [right]
> and [space].

Yes, sorry it's only in Dutch. The movement is just as you say. What you
have to do in the game is collect all the presents and cookies
(pepernoten) and bring them to the chimneys. On each chimey you can see
the color of the present you have to drop. There is also a number, which
indicates howmany (more) cookies you still have to drop. 

In the game, you carry all the presents you have collected behind you,
but you can only drop the first one into a chimey each time, so you
should try to collect them in the right order.

Be careful for the birds, they attack you and try to fly away with
presents and cookies sometimes. But try to leave them alive, killing a
bird costs you 500 points!

If you collect all the cookies in a level you get a bonus level in which
you should try to collect 50 cookies.

Regards,
Mike
-- 
---------------------------------------------------
 Mike Wiering, Room A4025, University of Nijmegen,
   Faculty of Science, Toernooiveld 1, Nijmegen.
        http://www.cs.kun.nl/~mike.wiering


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From: David Fontaine
Subject: Re: Sint 2000 final version now available!
Date: 1 Dec 2000 17:01:36
Message: <3A281F29.8F774928@faricy.net>
Mike Wiering wrote:

> Be careful for the birds, they attack you and try to fly away with
> presents and cookies sometimes. But try to leave them alive, killing a
> bird costs you 500 points!

I want a game where ya kill stuff! ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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