POV-Ray : Newsgroups : povray.binaries.images : Let it snow (72k) Server Time
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From: Christoph Hormann
Subject: Re: Let it snow (72k)
Date: 28 Nov 2000 12:33:46
Message: <3A23EC7B.91BEDE8D@gmx.de>
Thomas wrote:
> 
> Hi Christoph,
> 
> That looks very good, I always wondered whether something like that was
> possible in pov. Would you mind posting the code?
> 
> Regards,
> 
> Thomas
> 

Is in p.t.s-f.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: Let it snow (72k)
Date: 28 Nov 2000 12:35:35
Message: <3A23ECE9.FE55E21E@gmx.de>
Jerry wrote:
> 
> It wasn't designed as a general-purpose macro, but there was aa good
> example of making it snow posted to comp.g.r.r a year or so ago. I used
> it on the image at http://www.hoboes.com/jerry/Gallery/Christmas.shtml
> 
> It's very christmas-card like, so might not be what you want. But I can
> dig up the code if you want.
> 

That looks like something completely different, but it would be
interesting anyway.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: Let it snow (72k)
Date: 28 Nov 2000 16:22:50
Message: <chrishuff-14F04C.16232428112000@news.povray.org>
In article <3A236554.C7F5B018@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> I don't think completely random would be good, but some 'jitter' could
> probably help.

I've been getting good results with completely random snow...why do you 
think it would be a problem?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Christoph Hormann
Subject: Re: Let it snow (72k)
Date: 28 Nov 2000 16:54:37
Message: <3A24299D.80382AB5@gmx.de>
Chris Huff wrote:
> 
> I've been getting good results with completely random snow...why do you
> think it would be a problem?
> 

I have not tried it yet, but i thought it would need too many blob
components to fill up all holes.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Xplo Eristotle
Subject: Re: Let it snow (72k)
Date: 28 Nov 2000 20:12:56
Message: <3A245958.1FF7BD09@unforgettable.com>
Christoph Hormann wrote:
> 
> Just thought it's about time to start the winter season, the first
> christmas trees are also being grown, so here is some fresh snow...

Looks pretty good, but it needs radiosity or something.. snow just
doesn't look right without a ton of skylight in the shadows. ^_-

-Xplo


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From: Chris Huff
Subject: Re: Let it snow (72k)
Date: 29 Nov 2000 06:11:03
Message: <chrishuff-85E898.06113829112000@news.povray.org>
In article <3A24299D.80382AB5@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> I have not tried it yet, but i thought it would need too many blob
> components to fill up all holes.

Depends...I went as high as 50000 components with no trouble for a 
simple scene I am doing, and I am now using 20000. I haven't tried a 
grid formation yet.
I think random placement gives better looking results, though a bit 
lumpier, right now my biggest problem is getting it not to overhang 
edges too much.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: Let it snow (72k)
Date: 29 Nov 2000 06:15:40
Message: <chrishuff-09873A.06161429112000@news.povray.org>
In article <3A2369CC.60EF88B6@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> > Isosurfaces!
> Or maybe blobs would also do for that.

Probably...you could even use trace() or eval_pattern() with the object 
pattern to place them automatically.


> As i said in the reply to Josh, that alone would not be that good, at
> least variation of the blob component size according to the normal of the
> objects would be necessary.

Hmm, yes...that is what my snow macro does. I will post a picture soon...


> I also think at some places like the 'N' in 'Snow' some 'surrounding
> observation' would be necessary to avoid the snow overlapping with the
> objects too much (right now i only use one 'trace' per component).  Maybe
> some components with negative strength could also help there.

I'm attempting to use 4 additional traces to determine if there is a 
sharp edge nearby and avoid placing flakes there. It is actually a bit 
similar to the depth-based find_edges post_process filter in concept, I 
am about to modify it to use the normal as well.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Christoph Hormann
Subject: Re: Let it snow (72k)
Date: 29 Nov 2000 12:48:45
Message: <3A25417D.F35FD37A@gmx.de>
Chris Huff wrote:
> 
> I'm attempting to use 4 additional traces to determine if there is a
> sharp edge nearby and avoid placing flakes there. It is actually a bit
> similar to the depth-based find_edges post_process filter in concept, I
> am about to modify it to use the normal as well.
> 

That's exactly what i started too, but i did not yet have time to work
enough on it (just got a few funny 'melting ice cream' pictures until
now).

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Fontaine
Subject: Re: Let it snow (72k)
Date: 30 Nov 2000 00:00:02
Message: <3A25DE47.D1C58FBD@faricy.net>
Neat! A 10-day photorealistic version with rad and all that would really be
cool...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Let it snow (72k)
Date: 30 Nov 2000 00:02:00
Message: <3A25DEBB.8BBBF2AD@faricy.net>
This might be a good use for a perticle system...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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