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Another attempt at realistic appearing beach sand. Each grain of
sand was individually modelled, textured, and lovingly translated
into position by hand. <Ken's lying through his teeth, again>
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Attachments:
Download 'sand1.jpg' (63 KB)
Preview of image 'sand1.jpg'
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It needs some larger-scale features...having it be so regular looks odd,
make the landcape full of low dunes. Or maybe the perspective is fooling
me...the horizon doesn't look very far away, is the camera looking over
the crest of a dune?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Ken wrote:
>
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
>
:-)) (how many grains are there btw?)
As Chris said the structure looks somewhat unnatural, wind/water shaped
sand usually has a strongly linear structure, maybe some marble pattern
with turbulence or a RMF strongly scaled in one direction would be good.
I would also suggest making it somehow change across the scene.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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This is looking a lot better, much more grainey than the earlier
version.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:09pm up 47 days, 15:32, 2 users, load average: 1.00, 1.00, 1.09
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Nice enough image, as usual I enjoy the ambiguities. On my monitor the color
of the sand is very close to that of Window's slabe grey.
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Ken wrote:
>
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
It seems awfully dark, unless it's supposed to be wet (in which case
it's about right, from what I remember).
And as others have pointed out, it needs more large-scale features.
-Xplo
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Wow that is much better!! Would it be possible to add more specific, local
detail? For example some hills or despressions, but still maintain the same
surface shape you have?
Ken wrote:
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
> ------------------------------------------------------------------------
> [Image]
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Nice to know there is a ball somewhere in that big beach...
"life is a beach, go get a ball..."
Ken wrote:
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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