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Simon de Vet wrote:
> > Simple!?? NO! Those buttons look perfect. I have never yet figured out
> > how to model them. You've done the impossible. Can I have the code?
>
> Maybe.. I hate to dissapoint everyone, but the keys were modelled in
> Rhino.
>:|
:)
> The trick is that the top surface of the key is not flat, but
> cylindrically concave in the vertical direction. This makes a workd of
> difference.
>
> I'm sure the CSG expers out there can work out the filleting in POV.
hmm, looked easy to me ;)
When hand-coding complex CSGs, it really, really, really, really helps to
know your math!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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> The trick is that the top surface of the key is not flat, but
> cylindrically concave in the vertical direction.
> I'm sure the CSG expers out there can work out the filleting in POV.
> Forget about CSG...do it with isosurfaces. ;-)
Well well... Yes, Tor Olav managed to make a real nice Iso-key...
Something I couldn't have done.. I tried some time ago..
Anyway, ISO's are slow, especially if one wants a whole key-board. And I
still would say, Simon de Vet's keys are the best... So, Simon, can we
talk you into sharing the Rhino-mesh with us? If you made a good
transfer it might be a small file.. :o)
I mean, now the key have been modelled, it is not necessary that I
struggle to model a similar one..
Hugo
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Simon de Vet <sde### [at] istar ca> writes:
> Some things I made for a quentum mechanics project/website.
>
> Incredible simple, but I think it looks rather nice...
It's incredibly realistic! At the first glance I thought that it was a photo
(and I like the idea, too).
Very good
Thomas
--
http://www.thomas.willhalm.de/ (includes pgp key)
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