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> The trick is that the top surface of the key is not flat, but
> cylindrically concave in the vertical direction.
> I'm sure the CSG expers out there can work out the filleting in POV.
> Forget about CSG...do it with isosurfaces. ;-)
Well well... Yes, Tor Olav managed to make a real nice Iso-key...
Something I couldn't have done.. I tried some time ago..
Anyway, ISO's are slow, especially if one wants a whole key-board. And I
still would say, Simon de Vet's keys are the best... So, Simon, can we
talk you into sharing the Rhino-mesh with us? If you made a good
transfer it might be a small file.. :o)
I mean, now the key have been modelled, it is not necessary that I
struggle to model a similar one..
Hugo
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