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Mostly to show off some results of the cloth simulator I've been
working on... What do you think of the table cloth?
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Attachments:
Download 'table.jpg' (78 KB)
Preview of image 'table.jpg'
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>
> What do you think of the table cloth?
Looks like plastic or stiff canvas.
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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>
> Mostly to show off some results of the cloth simulator I've been
> working on... What do you think of the table cloth?
I like this.
Are you modelling physical behaviour of the cloth ?
Will the cloth obey gravity if you tilt the table ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Kari Kivisalo wrote:
>
> >
> > What do you think of the table cloth?
>
> Looks like plastic or stiff canvas.
>
True, it depends on the parameters you feed the system (I'll post
another image tomorrow with greatly different parameters, I would have
posted it today, but it needs some pretty heavy antialiasing and it
hadn't finished when I left this morning).
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
Post a reply to this message
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Tor Olav Kristensen wrote:
>
> I like this.
>
> Are you modelling physical behaviour of the cloth ?
>
Yes
> Will the cloth obey gravity if you tilt the table ?
>
Yes it will. I can also put the cloth in a more complex environment and
it'll adapt to whatever I put in there (I'll post an example tomorrow).
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Wonderful work, Jerome. :) I can't wait to see more, and get my hands on
what you use to make this.
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>
> Mostly to show off some results of the cloth simulator I've been
> working on... What do you think of the table cloth?
>
looks good, although the cloth seems quite stiff.
There seem to be at least two triangular shadow segments indicating that
it's a mesh, but i suspect you could increase resolution if necessary.
Is the simulator coded in POV or some external program ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> looks good, although the cloth seems quite stiff.
>
Well, the parameters can be changed...
> There seem to be at least two triangular shadow segments indicating that
> it's a mesh, but i suspect you could increase resolution if necessary.
>
It is a mesh and yes you could increase the resolution but of course
this would slow down the simulator a lot (unless you up the resolution
afterwards)
> Is the simulator coded in POV or some external program ?
>
It's an external C++ program. I'm afraid it would be *very* slow if it
was to be coded in POV...
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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>
> Yes it will. I can also put the cloth in a more complex environment and
> it'll adapt to whatever I put in there (I'll post an example tomorrow).
>
Does it detect self-collision?
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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>
> >
> It is a mesh and yes you could increase the resolution but
> of course this would slow down the simulator a lot (unless
> you up the resolution afterwards)
That's probably worth considering, but how slow exactly are things ?
>
> > Is the simulator coded in POV or some external program ?
> >
> It's an external C++ program. I'm afraid it would be *very*
> slow if it was to be coded in POV...
>
I understand that, will you publish it when it's ready ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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