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From: Jérôme M  Berger
Subject: Have a drink?
Date: 13 Nov 2000 05:29:13
Message: <3A0FC278.F9CDDE0D@tapasmail.net>
Mostly to show off some results of the cloth simulator I've been
working on... What do you think of the table cloth?


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Kari Kivisalo
Subject: Re: Have a drink?
Date: 13 Nov 2000 06:05:34
Message: <3A0FCB0A.A27BE6AE@kivisalo.net>

>
> What do you think of the table cloth?

Looks like plastic or stiff canvas.

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: Tor Olav Kristensen
Subject: Re: Have a drink?
Date: 13 Nov 2000 06:11:45
Message: <3A0FCBF2.6858F2BC@online.no>

> 
>         Mostly to show off some results of the cloth simulator I've been
> working on... What do you think of the table cloth?

I like this.

Are you modelling physical behaviour of the cloth ?

Will the cloth obey gravity if you tilt the table ?


Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Jérôme M  Berger
Subject: Re: Have a drink?
Date: 13 Nov 2000 06:16:37
Message: <3A0FCD95.58AB56A4@tapasmail.net>
Kari Kivisalo wrote:
> 

> >
> > What do you think of the table cloth?
> 
> Looks like plastic or stiff canvas.
> 
	True, it depends on the parameters you feed the system (I'll post
another image tomorrow with greatly different parameters, I would have
posted it today, but it needs some pretty heavy antialiasing and it
hadn't finished when I left this morning).


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Jérôme M  Berger
Subject: Re: Have a drink?
Date: 13 Nov 2000 06:19:30
Message: <3A0FCE40.3D4C76A0@tapasmail.net>
Tor Olav Kristensen wrote:
> 
> I like this.
> 
> Are you modelling physical behaviour of the cloth ?
> 
	Yes

> Will the cloth obey gravity if you tilt the table ?
> 
	Yes it will. I can also put the cloth in a more complex environment and
it'll adapt to whatever I put in there (I'll post an example tomorrow).


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Tony[B]
Subject: Re: Have a drink?
Date: 13 Nov 2000 08:59:36
Message: <3a0ff3c8@news.povray.org>
Wonderful work, Jerome. :) I can't wait to see more, and get my hands on
what you use to make this.


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From: Christoph Hormann
Subject: Re: Have a drink?
Date: 13 Nov 2000 09:42:05
Message: <3A0FFDBE.B82EBB5F@schunter.etc.tu-bs.de>

> 
>         Mostly to show off some results of the cloth simulator I've been
> working on... What do you think of the table cloth?
> 


looks good, although the cloth seems quite stiff.  

There seem to be at least two triangular shadow segments indicating that
it's a mesh, but i suspect you could increase resolution if necessary.

Is the simulator coded in POV or some external program ?


Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Jérôme M  Berger
Subject: Re: Have a drink?
Date: 13 Nov 2000 11:47:08
Message: <3A101B0B.94083788@tapasmail.net>
Christoph Hormann wrote:
> 
> looks good, although the cloth seems quite stiff.
> 
	Well, the parameters can be changed...

> There seem to be at least two triangular shadow segments indicating that
> it's a mesh, but i suspect you could increase resolution if necessary.
> 
	It is a mesh and yes you could increase the resolution but of course
this would slow down the simulator a lot (unless you up the resolution
afterwards)

> Is the simulator coded in POV or some external program ?
> 
	It's an external C++ program. I'm afraid it would be *very* slow if it
was to be coded in POV...


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Margus Ramst
Subject: Re: Have a drink?
Date: 13 Nov 2000 12:53:37
Message: <3A102ACE.D6A5C198@peak.edu.ee>

> 
>         Yes it will. I can also put the cloth in a more complex environment and
> it'll adapt to whatever I put in there (I'll post an example tomorrow).
> 

Does it detect self-collision?

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Christoph Hormann
Subject: Re: Have a drink?
Date: 13 Nov 2000 13:39:05
Message: <3A103549.E78C7C22@schunter.etc.tu-bs.de>

> 
> >
>         It is a mesh and yes you could increase the resolution but 
> of course this would slow down the simulator a lot (unless 
> you up the resolution afterwards)

That's probably worth considering, but how slow exactly are things ?

> 
> > Is the simulator coded in POV or some external program ?
> >
>         It's an external C++ program. I'm afraid it would be *very* 
> slow if it was to be coded in POV...
> 

I understand that, will you publish it when it's ready ?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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