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"Rick [Kitty5]" wrote:
>
> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
Impressive. I'd like to see the rad settings.
I'm assuming from the shadows from the thin pipes that you're using a
low error-bound...
-Xplo
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GrimDude wrote:
> I love it when I meet an artistic type person and introduce them to
> povray.org. Download the code and introduce them to a simple scene. Their
> eyes light up and always I hear, "That little bit of text makes that whole
> scene?" heh...
I did that to a MAX using co-worker a couple of weeks ago. He merely
grimiced and said no way! He liked the feature set but the idea of
coding an image in a text editor too much of an effort to be a vaible
alternative. I shrugged and thought to myself "your loss not mine".
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> I'm assuming from the shadows from the thin pipes that you're using a
> low error-bound...
i have no idea - i just tweak and tweak till i get the results i want :)
stay tuned for an updated image when it renders :)
Rick
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Ken wrote:
> I did that to a MAX using co-worker a couple of weeks ago. He merely
> grimiced and said no way! He liked the feature set but the idea of
> coding an image in a text editor too much of an effort to be a vaible
> alternative. I shrugged and thought to myself "your loss not mine".
Yes, hand coding your scenes can be fun. In fact, that's how my first
scenes were done. But there are things you can do with a modeler that
are next to impossible with hand coding. My pod house, which I uploaded
earlier this year, is a good example. With more than 740 bezier patches,
I don't think anyone could hand coade that.
Ken Matassa
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Ken Matassa wrote:
> With more than 740 bezier patches, I don't think anyone could hand
> coade that.
Ron Parker could hand coade that but he's a freak of nature :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Mon, 30 Oct 2000 13:26:09 -0600, "GrimDude" <gri### [at] netzero com>
wrote:
>I love it when I meet an artistic type person and introduce them to
>povray.org. Download the code and introduce them to a simple scene. Their
>eyes light up and always I hear, "That little bit of text makes that whole
>scene?" heh...
>
>Grim
>
Hmm... I remember the first time I saw a real modeller after I had
used POVRay for a while...my eyes lit up and I said, "Wow, I don't
have to type in all that code to make this scene?"
---Oldstench---
Avoid herd mentality.
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> Ron Parker could hand coade that but he's a freak of nature :)
does he count in powers as well?
Rick
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> Hmm... I remember the first time I saw a real modeller after I had
> used POVRay for a while...my eyes lit up and I said, "Wow, I don't
> have to type in all that code to make this scene?"
i noticed that back with pov 2.2 and moray for dos, i have just made my
first real world object (a desk) and it took me 3 days with graphpaper..
decided a modeller was much more fun :)
(then proceded to make variations on the sphere / checker plane for about a
month....)
Rick
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Oldstench wrote:
>
> On Mon, 30 Oct 2000 13:26:09 -0600, "GrimDude" <gri### [at] netzero com>
> wrote:
>
> >I love it when I meet an artistic type person and introduce them to
> >povray.org. Download the code and introduce them to a simple scene. Their
> >eyes light up and always I hear, "That little bit of text makes that whole
> >scene?" heh...
> >
> >Grim
> >
> Hmm... I remember the first time I saw a real modeller after I had
> used POVRay for a while...my eyes lit up and I said, "Wow, I don't
> have to type in all that code to make this scene?"
Eh.. I've used modellers (nothing real high-end, mind you).. I found
them frustratingly imprecise, and I often had to go back and make
adjustments which were no different from what I would ordinarily do with POV-Ray.
On the other hand.. things like blobs and patches can really benefit
from a modeller. I wish there were some good (free or cheap though, not
commercial) ones for the Mac.
-Xplo
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> Eh.. I've used modellers (nothing real high-end, mind you).. I found
> them frustratingly imprecise, and I often had to go back and make
> adjustments which were no different from what I would ordinarily do with
POV-Ray.
thats why i love moray, with a fine grid snap on, its amazing for extremly
precise placement of objects..
Rick
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