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Thats a real nice image - I can see it being real nice when finished. I'm
not exactly sure what the grass is - heightfield, I see the concept of the
green texturing but it doesn't work. For that gorgous image you could apply
a grass macro to the top and have a bit of a cliff stlye edge on the side.
Also on the left you can see some sorta banding with the bricks - though
there are problems with the bricks throughout unfortunately. I'd stick a
bit of a bump map on there too if I were you.
Peter Cracknell
www.petercracknell.com
Robert J Becraft <cas### [at] aol com> wrote in message
news:39ed1b0e@news.povray.org...
> Just another WIP in my inventory... this one has about 8 hours of work in
it
> so far. Gads I shouldn't count them like that... scary when I think about
> the time I put into these pics.
>
> Comments?
>
> Robert J Becraft
> aka cas### [at] aol com
>
>
>
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I assume that you've seen my original castle....
http://users.aol.com/castlewrks/metaphaze/frisco/frisco.htm
Robert J Becraft
aka cas### [at] aol com
Marc-Hendrik Bremer <Mar### [at] t-online de> wrote in message
news:39edf410@news.povray.org...
> Nice design. And it will be much harder to conquer this one than my
> Torganswall :-)
>
> Is there a way to get rid off this vertical lines in the bricks? And I
> think, the bricks in the foundation should be much bigger, even if they
were
> laid the way, they are. Perhaps try an isosurface with a
> metric-1-crackle-function an some turbulence (like the upper part of my
> walls, perhaps with some tweaking of the form-vector).
> I don't know if you plan to add a grating to the outer gateway, but if
there
> will be one, it won't fit in the part above the gate. Seems to be a
> medieval concept to combine a drawbridge with a grating.
>
> More castles!!!
>
> Marc-Hendrik
>
> Robert J Becraft schrieb in Nachricht <39ed1b0e@news.povray.org>...
> >Just another WIP in my inventory... this one has about 8 hours of work in
> it
> >so far. Gads I shouldn't count them like that... scary when I think
about
> >the time I put into these pics.
> >
> >Comments?
> >
> >Robert J Becraft
> >aka cas### [at] aol com
> >
> >
> >
>
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VERSION 2....
Robert J Becraft <cas### [at] aol com> wrote in message
news:39ed1b0e@news.povray.org...
> Just another WIP in my inventory... this one has about 8 hours of work in
it
> so far. Gads I shouldn't count them like that... scary when I think about
> the time I put into these pics.
>
> Comments?
>
> Robert J Becraft
> aka cas### [at] aol com
>
>
>
Post a reply to this message
Attachments:
Download 'Castle_IIa.jpg' (68 KB)
Preview of image 'Castle_IIa.jpg'

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Oh, yes, it's very nice! :)
Grim
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Waah, I can never get plane-texture clouds to look this good.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Robert J Becraft <cas### [at] aol com> wrote in message
news:39efb022@news.povray.org...
> VERSION 2....
>
>
Now that's NICE!! Wouldn't like to be on the attacking force.
What's behind the castle? looks like water.
Gail
--
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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looks good, but the heightfield texture looks somehow strange. Probably the
finish differs too much from the walls.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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It's come on quite a lot. The HF looks a vit irratic, and I'd imagine
it'd be difficult to build on such terrain, but apart from that it
looks great.
Some guards parading round the top might be good.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:27pm up 9 days, 14:47, 2 users, load average: 1.00, 1.00, 1.00
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Wasn't it Christoph Hormann who wrote:
>
>looks good, but the heightfield texture looks somehow strange. Probably the
>finish differs too much from the walls.
Perhaps the strangeness of the texture is partly due to the fact that
the only light source is almost directly behind the camera.
--
Mike Williams
Gentleman of Leisure
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Mike Williams wrote:
>
> Perhaps the strangeness of the texture is partly due to the fact that
> the only light source is almost directly behind the camera.
>
Only partly IMO, maybe try giving walls and heightfield the same finish and
check out the result.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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