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From: Peter Cracknell
Subject: Re: Castle WIP
Date: 18 Oct 2000 15:31:29
Message: <39edfa91@news.povray.org>
Thats a real nice image - I can see it being real nice when finished.  I'm
not exactly sure what the grass is - heightfield, I see the concept of the
green texturing but it doesn't work.  For that gorgous image you could apply
a grass macro to the top and have a bit of a cliff stlye edge on the side.
Also on the left you can see some sorta banding with the bricks - though
there are problems with the bricks throughout unfortunately.  I'd stick a
bit of a bump map on there too if I were you.

Peter Cracknell

www.petercracknell.com

Robert J Becraft <cas### [at] aolcom> wrote in message
news:39ed1b0e@news.povray.org...
> Just another WIP in my inventory... this one has about 8 hours of work in
it
> so far.  Gads I shouldn't count them like that... scary when I think about
> the time I put into these pics.
>
> Comments?
>
> Robert J Becraft
> aka cas### [at] aolcom
>
>
>


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From: Robert J Becraft
Subject: Re: Castle WIP
Date: 19 Oct 2000 18:47:27
Message: <39ef79ff$1@news.povray.org>
I assume that you've seen my original castle....
http://users.aol.com/castlewrks/metaphaze/frisco/frisco.htm

Robert J Becraft
aka cas### [at] aolcom

Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:39edf410@news.povray.org...
> Nice design. And it will be much harder to conquer this one than my
> Torganswall :-)
>
> Is there a way to get rid off this vertical lines in the bricks? And I
> think, the bricks in the foundation should be much bigger, even if they
were
> laid the way, they are. Perhaps try an isosurface with a
> metric-1-crackle-function an some turbulence (like the upper part of my
> walls, perhaps with some tweaking of the form-vector).
> I don't know if you plan to add a grating to the outer gateway, but if
there
> will be one, it won't fit in the part above the  gate. Seems to be a
> medieval concept to combine a drawbridge with a grating.
>
> More castles!!!
>
> Marc-Hendrik
>
> Robert J Becraft schrieb in Nachricht <39ed1b0e@news.povray.org>...
> >Just another WIP in my inventory... this one has about 8 hours of work in
> it
> >so far.  Gads I shouldn't count them like that... scary when I think
about
> >the time I put into these pics.
> >
> >Comments?
> >
> >Robert J Becraft
> >aka cas### [at] aolcom
> >
> >
> >
>


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From: Robert J Becraft
Subject: Re: Castle WIP
Date: 19 Oct 2000 22:38:26
Message: <39efb022@news.povray.org>
VERSION 2....


Robert J Becraft <cas### [at] aolcom> wrote in message
news:39ed1b0e@news.povray.org...
> Just another WIP in my inventory... this one has about 8 hours of work in
it
> so far.  Gads I shouldn't count them like that... scary when I think about
> the time I put into these pics.
>
> Comments?
>
> Robert J Becraft
> aka cas### [at] aolcom
>
>
>


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Attachments:
Download 'Castle_IIa.jpg' (68 KB)

Preview of image 'Castle_IIa.jpg'
Castle_IIa.jpg


 

From: GrimDude
Subject: Re: Castle WIP
Date: 19 Oct 2000 23:07:45
Message: <39efb701@news.povray.org>
Oh, yes, it's very nice! :)

Grim


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From: David Fontaine
Subject: Re: Castle WIP
Date: 19 Oct 2000 23:51:54
Message: <39EFBEB7.8EE14CAA@faricy.net>
Waah, I can never get plane-texture clouds to look this good.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Gail Shaw
Subject: Re: Castle WIP
Date: 20 Oct 2000 02:15:45
Message: <39efe311@news.povray.org>
Robert J Becraft <cas### [at] aolcom> wrote in message
news:39efb022@news.povray.org...
> VERSION 2....
>
>

Now that's NICE!! Wouldn't like to be on the attacking force.

What's behind the castle? looks like water.

Gail
--
********************************************************************
* gsh### [at] monotixcoza              * System.dat not found.         *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k  *
********************************************************************
* If at first you don't succeed, call it version 1.0               *
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From: Christoph Hormann
Subject: Re: Castle WIP
Date: 20 Oct 2000 02:42:29
Message: <39EFE955.5BF21B59@schunter.etc.tu-bs.de>
looks good, but the heightfield texture looks somehow strange.  Probably the
finish differs too much from the walls.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Castle WIP
Date: 20 Oct 2000 09:43:58
Message: <slrn8v0gpn.5dq.steve@zero-pps.localdomain>
It's come on quite a lot.  The HF looks a vit irratic, and I'd imagine
it'd be difficult to build on such terrain, but apart from that it
looks great. 

Some guards parading round the top might be good. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:27pm  up 9 days, 14:47,  2 users,  load average: 1.00, 1.00, 1.00


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From: Mike Williams
Subject: Re: Castle WIP
Date: 20 Oct 2000 20:35:36
Message: <5ahlrBAw1I85EwbA@econym.demon.co.uk>
Wasn't it Christoph Hormann who wrote:
>
>looks good, but the heightfield texture looks somehow strange.  Probably the
>finish differs too much from the walls.

Perhaps the strangeness of the texture is partly due to the fact that
the only light source is almost directly behind the camera.

-- 
Mike Williams
Gentleman of Leisure


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From: Christoph Hormann
Subject: Re: Castle WIP
Date: 21 Oct 2000 03:41:07
Message: <39F14894.4EB3A900@schunter.etc.tu-bs.de>
Mike Williams wrote:
> 
> Perhaps the strangeness of the texture is partly due to the fact that
> the only light source is almost directly behind the camera.
> 

Only partly IMO, maybe try giving walls and heightfield the same finish and
check out the result.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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