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OK, now I see what you're doing. Sorry, I've been working in Moray exclusivley
and am not as quick to grasp Pov script as I would like to be. I have started
to study the Moray-generated Pov file after every scene modification and I'm
gradually becoming enlightened. Thanks for your help!
Cris
"C.J." wrote:
> Cris,
> The example I gave will give you a circular path. When you get to spelling
> district, translate it by a negative Y.
>
> Regards,
> C.J.
>
> Cris Williams <wor### [at] netscape net> wrote in message
> news:39E60235.4A1F22B0@netscape.net...
> > Actually I will have the string "Wright Brothers District" following a
> circular
> > path around the outside of the image the same way as the old logo at
> > www.wbd-bsa.org was done. I plan to have the word "District" follow a
> circular
> > path, too.
> >
> > Cris
> >
> > (BTW - Although I run the web site for the Boy Scouts Wright Brothers
> District,
> > I don't get paid to do it, I was volunteered!) ;-)
> >
> > "C.J." wrote:
> >
> > > I think it looks great!
> > > As for letters around the outside of the image, try something along
> these
> > > lines...
> > >
> > > #declare W=
> > > text{
> > > ttf "timrom.ttf" "W" .2, 0
> > > pigment { Red }
> > > // Translate the letter so it centers as close as you can to <0,0,0>
> > > translate<-.5,-.25,0>
> > > }
> > >
> > > #declare R=
> > > text{
> > > ttf "timrom.ttf" "r" .2, 0
> > > pigment { Red }
> > > // Translate the letter so it centers as close as you can to <0,0,0>
> > > translate<-.5,-.25,0>
> > > }
> > >
> > > // Then translate the letter object and rotate into place
> > > object { W translate y*3 rotate z*-45 }
> > > object { R translate y*3 rotate z*-40 }
> > >
> > > etc....
> > >
> > > This should give you what you are looking for....
> > >
> > > Regards,
> > > C.J. - POV User
> > > www.crosswinds.net/~povstudy
> > >
> > > Cris Williams <wil### [at] udri udayton edu> wrote in message
> > > news:39e5e9cd@news.povray.org...
> > > > I have attached my first attempt at raytracing and would appreciate
> any
> > > > suggestions that you might have. It's not finished yet as there are a
> few
> > > > obvious fixes to make. I need to move the ends of the red, white and
> blue
> > > > rings back so they aren't so close to the big "WBD" and I need to
> adjust
> > > the
> > > > MVC and BSA lettering on the bottom. I will also be adding some
> lettering
> > > > around the outside of the logo once I figure out how. :-)
> > > >
> > > > This logo will be replacing a logo I did in PSP 6. The old logo can
> be
> > > seen
> > > > at www.wbd-bsa.org. I would like to make the new logo as realistic as
> > > > possible. The scene was modeled in Moray except for the beveled
> "WBD",
> > > > which was done using Elefont and then imported into Moray as a UDO. I
> am
> > > > using 6 point lights to illuminate the scene, but only I have only 2
> of
> > > them
> > > > casting shadows because otherwise the "casting" texture on the logo
> gets
> > > > completely washed out. Please be brutally honest with your opinions
> and
> > > > suggestions - you won't hurt my feelings!
> > > >
> > > > Thanks,
> > > >
> > > > Cris
> > > >
> > > >
> > > >
> >
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I need to work with the lighting some more, but I will probably wait until all
the scene elements are in place. I add something, adjust the lights, and then
add something else and have to adjust the lights again. Very frustrating!
Cris
Wolfgang Manousek wrote:
> I like it a lot - very nice
>
> some problem with the BSA at the bottom ... the veritcal bar in the B is
> barely visible.
>
> "Cris Williams" <wil### [at] udri udayton edu> wrote in message
> news:39e5e9cd@news.povray.org...
> > I have attached my first attempt at raytracing and would appreciate any
> > suggestions that you might have. It's not finished yet as there are a few
> > obvious fixes to make. I need to move the ends of the red, white and blue
> > rings back so they aren't so close to the big "WBD" and I need to adjust
> the
> > MVC and BSA lettering on the bottom. I will also be adding some lettering
> > around the outside of the logo once I figure out how. :-)
> >
> > This logo will be replacing a logo I did in PSP 6. The old logo can be
> seen
> > at www.wbd-bsa.org. I would like to make the new logo as realistic as
> > possible. The scene was modeled in Moray except for the beveled "WBD",
> > which was done using Elefont and then imported into Moray as a UDO. I am
> > using 6 point lights to illuminate the scene, but only I have only 2 of
> them
> > casting shadows because otherwise the "casting" texture on the logo gets
> > completely washed out. Please be brutally honest with your opinions and
> > suggestions - you won't hurt my feelings!
> >
> > Thanks,
> >
> > Cris
> >
> >
> >
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