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I need to work with the lighting some more, but I will probably wait until all
the scene elements are in place. I add something, adjust the lights, and then
add something else and have to adjust the lights again. Very frustrating!
Cris
Wolfgang Manousek wrote:
> I like it a lot - very nice
>
> some problem with the BSA at the bottom ... the veritcal bar in the B is
> barely visible.
>
> "Cris Williams" <wil### [at] udri udayton edu> wrote in message
> news:39e5e9cd@news.povray.org...
> > I have attached my first attempt at raytracing and would appreciate any
> > suggestions that you might have. It's not finished yet as there are a few
> > obvious fixes to make. I need to move the ends of the red, white and blue
> > rings back so they aren't so close to the big "WBD" and I need to adjust
> the
> > MVC and BSA lettering on the bottom. I will also be adding some lettering
> > around the outside of the logo once I figure out how. :-)
> >
> > This logo will be replacing a logo I did in PSP 6. The old logo can be
> seen
> > at www.wbd-bsa.org. I would like to make the new logo as realistic as
> > possible. The scene was modeled in Moray except for the beveled "WBD",
> > which was done using Elefont and then imported into Moray as a UDO. I am
> > using 6 point lights to illuminate the scene, but only I have only 2 of
> them
> > casting shadows because otherwise the "casting" texture on the logo gets
> > completely washed out. Please be brutally honest with your opinions and
> > suggestions - you won't hurt my feelings!
> >
> > Thanks,
> >
> > Cris
> >
> >
> >
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