POV-Ray : Newsgroups : povray.binaries.images : My 1st Image - In Progress (66kb) : Re: My 1st Image - In Progress (66kb) Server Time
20 Aug 2024 04:17:16 EDT (-0400)
  Re: My 1st Image - In Progress (66kb)  
From: Cris Williams
Date: 13 Oct 2000 11:05:55
Message: <39E724D9.CA09C023@netscape.net>
OK, now I see what you're doing.  Sorry, I've been working in Moray exclusivley
and am not as quick to grasp Pov script as I would like to be.  I have started
to study the Moray-generated Pov file after every scene modification and I'm
gradually becoming enlightened.  Thanks for your help!

Cris

"C.J." wrote:

> Cris,
> The example I gave will give you a circular path. When you get to spelling
> district, translate it by a negative Y.
>
> Regards,
> C.J.
>
> Cris Williams <wor### [at] netscapenet> wrote in message
> news:39E60235.4A1F22B0@netscape.net...
> > Actually I will have the string "Wright Brothers District" following a
> circular
> > path around the outside of the image the same way as the old logo at
> > www.wbd-bsa.org was done.  I plan to have the word "District" follow a
> circular
> > path, too.
> >
> > Cris
> >
> > (BTW - Although I run the web site for the Boy Scouts Wright Brothers
> District,
> > I don't get paid to do it, I was volunteered!)  ;-)
> >
> > "C.J." wrote:
> >
> > > I think it looks great!
> > > As for letters around the outside of the image, try something along
> these
> > > lines...
> > >
> > > #declare W=
> > > text{
> > >     ttf "timrom.ttf" "W" .2, 0
> > >     pigment { Red }
> > >     // Translate the letter so it centers as close as you can to <0,0,0>
> > >     translate<-.5,-.25,0>
> > >   }
> > >
> > > #declare R=
> > > text{
> > >     ttf "timrom.ttf" "r" .2, 0
> > >     pigment { Red }
> > >     // Translate the letter so it centers as close as you can to <0,0,0>
> > >     translate<-.5,-.25,0>
> > >   }
> > >
> > > // Then translate the letter object and rotate into place
> > > object { W translate y*3 rotate z*-45 }
> > > object { R translate y*3 rotate z*-40 }
> > >
> > > etc....
> > >
> > > This should give you what you are looking for....
> > >
> > > Regards,
> > > C.J. - POV User
> > > www.crosswinds.net/~povstudy
> > >
> > > Cris Williams <wil### [at] udriudaytonedu> wrote in message
> > > news:39e5e9cd@news.povray.org...
> > > > I have attached my first attempt at raytracing and would appreciate
> any
> > > > suggestions that you might have.  It's not finished yet as there are a
> few
> > > > obvious fixes to make.  I need to move the ends of the red, white and
> blue
> > > > rings back so they aren't so close to the big "WBD" and I need to
> adjust
> > > the
> > > > MVC and BSA lettering on the bottom.  I will also be adding some
> lettering
> > > > around the outside of the logo once I figure out how.  :-)
> > > >
> > > > This logo will be replacing a logo I did in PSP 6.  The old logo can
> be
> > > seen
> > > > at www.wbd-bsa.org.  I would like to make the new logo as realistic as
> > > > possible.  The scene was modeled in Moray except for the beveled
> "WBD",
> > > > which was done using Elefont and then imported into Moray as a UDO.  I
> am
> > > > using 6 point lights to illuminate the scene, but only I have only 2
> of
> > > them
> > > > casting shadows because otherwise the "casting" texture on the logo
> gets
> > > > completely washed out.  Please be brutally honest with your opinions
> and
> > > > suggestions - you won't hurt my feelings!
> > > >
> > > > Thanks,
> > > >
> > > > Cris
> > > >
> > > >
> > > >
> >


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