POV-Ray : Newsgroups : povray.binaries.images : Small, regular flame (take 2 - lantern) Server Time
20 Aug 2024 02:20:09 EDT (-0400)
  Small, regular flame (take 2 - lantern) (Message 1 to 7 of 7)  
From: Yann Ramin
Subject: Small, regular flame (take 2 - lantern)
Date: 26 Sep 2000 01:19:01
Message: <39d031c5@news.povray.org>
Ok, I got the looks_like bugs ironed out.  I was working on making a pretty 
lantern for our friend Mr. Flame, and in the development process came up 
with this fairly nice looking picture.
Its rendered in MegaPOVPlus (UNIX version).  There are still a few problems 
with the area_light, but I can tell whats wrong.

Yann
-- 

--------------------------------------------------------------------
Yann Ramin                      atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions      www.redshift.com/~yramin
Monterey High IT                www.montereyhigh.com
AIM                             oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

--------------------------------------------------------------------


Post a reply to this message


Attachments:
Download 'iso.png' (46 KB)

Preview of image 'iso.png'
iso.png


 

From: Bob Hughes
Subject: Re: Small, regular flame (take 2 - lantern)
Date: 26 Sep 2000 01:37:13
Message: <39d03609@news.povray.org>
The reflected flame is very bright in contrast to the other.  When I was
trying your flame script the flame was much brighter than this one is, more
like the reflected one but not quite.
I don't think I could explain why this render is doing that except it could
be partly due to the diffuse being high in the metals finish.

Bob

"Yann Ramin" <atr### [at] atrustrivalieeuorg> wrote in message
news:39d031c5@news.povray.org...
| Ok, I got the looks_like bugs ironed out.  I was working on making a
pretty
| lantern for our friend Mr. Flame, and in the development process came up
| with this fairly nice looking picture.
| Its rendered in MegaPOVPlus (UNIX version).  There are still a few
problems
| with the area_light, but I can tell whats wrong.
|
| Yann
| --
|
| --------------------------------------------------------------------
| Yann Ramin                      atr### [at] atrustrivalieeuorg
| Atrus Trivalie Productions      www.redshift.com/~yramin
| Monterey High IT                www.montereyhigh.com
| AIM                             oddatrus
| Marina, CA
|
| IRM Developer                   Network Toaster Developer
| SNTS Developer                  KLevel Developer
|
| --------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|


Post a reply to this message

From: Kari Kivisalo
Subject: Re: Small, regular flame (take 2 - lantern)
Date: 26 Sep 2000 06:58:58
Message: <39D081B2.5CC38A4C@kivisalo.net>
The flame should be 2-3x brighter.


______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Small, regular flame (take 2 - lantern)
Date: 26 Sep 2000 08:57:48
Message: <39D09C0F.DBB87E32@my-dejanews.com>
It's flickering, right? This is an animation?

Yann Ramin wrote:

> Ok, I got the looks_like bugs ironed out.  I was working on making a pretty
> lantern for our friend Mr. Flame, and in the development process came up
> with this fairly nice looking picture.
> Its rendered in MegaPOVPlus (UNIX version).  There are still a few problems
> with the area_light, but I can tell whats wrong.
>
> Yann
> --
>
> --------------------------------------------------------------------
> Yann Ramin                      atr### [at] atrustrivalieeuorg
> Atrus Trivalie Productions      www.redshift.com/~yramin
> Monterey High IT                www.montereyhigh.com
> AIM                             oddatrus
> Marina, CA
>
> IRM Developer                   Network Toaster Developer
> SNTS Developer                  KLevel Developer
>
> --------------------------------------------------------------------
>
>   ------------------------------------------------------------------------
>               Name: iso.png
>    iso.png    Type: PNG (image/png)
>           Encoding: base64


Post a reply to this message

From: Yann Ramin
Subject: Small, regular flame (take 3 - lantern)
Date: 27 Sep 2000 01:10:58
Message: <39D18161.658AB7BA@atrustrivalie.eu.org>
Well, I increased the brightness of the flame and encased it in glass. 
Something doesn't look right...Maybe I should go mantel?

Yann
-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

--------------------------------------------------------------------


Post a reply to this message

From: Yann Ramin
Subject: Re: Small, regular flame (take 3 - lantern)
Date: 27 Sep 2000 01:14:01
Message: <39D18206.6E20A291@atrustrivalie.eu.org>
Picture would help

-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

--------------------------------------------------------------------


Post a reply to this message


Attachments:
Download 'iso.png' (42 KB)

Preview of image 'iso.png'
iso.png


 

From: Kari Kivisalo
Subject: Re: Small, regular flame (take 3 - lantern)
Date: 27 Sep 2000 03:57:33
Message: <39D1A8AF.87A741F3@kivisalo.net>
Yann Ramin wrote:
> 
> Well, I increased the brightness of the flame and encased it in glass.
> Something doesn't look right...

I like this but the flame still doesn't look biright enough. If a scene is
lit just by a couple of candle or gas flames the flames themselves are off
the brightness scale compared to the rest of the scene. Small radiating
area, inverse square falloff, you know.

Here is a reference.

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


Post a reply to this message


Attachments:
Download '11153937.jpg' (8 KB)

Preview of image '11153937.jpg'
11153937.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.