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This is one of those happy accidents. I was fooling around with MegaPOV
after a long break from ray-tracing. I've always been a fan of the cubes
something similar, but lacked the math and programming skills. Then I
decided to take a long look at all of the MegaPOV features and it was a lot
easier than I thought.
John
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On Wed, 6 Sep 2000 21:17:52 -0700, John Bindas wrote:
>This is one of those happy accidents. I was fooling around with MegaPOV
>after a long break from ray-tracing. I've always been a fan of the cubes
>something similar, but lacked the math and programming skills. Then I
>decided to take a long look at all of the MegaPOV features and it was a lot
>easier than I thought.
I like this. I did a recursive cubes cube (on my website - source included),
and found that putting lights inside the cube and having something for them
to shine on like a floor and wall gave some really interesting results.
I've just had a look at my own source code, and it'd be a lot quicker with
boxes instead of planes, that bugger took about 14 hours to render, maybe
I'll optimize the code some and see how much quicker it is with boxes just
for the hell of it.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:21pm up 16 days, 17:34, 3 users, load average: 1.00, 1.05, 1.03
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Oh, whew, you're not talking about the cRap artist...
John Bindas wrote:
> This is one of those happy accidents. I was fooling around with MegaPOV
> after a long break from ray-tracing. I've always been a fan of the cubes
Are you talking about what I think you're talking about? Those kick arse!
Wasn't it called emerald city or somethin'?
I'm a fan of these kinda cognitive images.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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