POV-Ray : Newsgroups : povray.binaries.images : First Post (49.1K) Server Time
1 Oct 2024 13:20:27 EDT (-0400)
  First Post (49.1K) (Message 11 to 20 of 34)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: David Fontaine
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:18:05
Message: <39AEAD2E.FC9BA370@faricy.net>
autowitch wrote:

> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.

Liar! You've been using MegaPOV!
teehee
Maybe instead of noise3d, a granite pigment.

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:31:20
Message: <39aeb288$1@news.povray.org>
Tony,

Thanks.  I didn't use radiosity.  I've been experimenting it, but (so far)
it's been making my images a bit washed out and light.  I used an area
spotlight just off to the right.

--
duncan gold [TurboPower Software]

"Tony[B]" <ben### [at] panamac-comnet> wrote in message
news:39ae8e49@news.povray.org...
> What do I think?! I think it's damn good. Are you using radiosity?
>
>


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:39:52
Message: <39aeb488$1@news.povray.org>
D. J.,

Thank you.

There are a lot of historical problems in this picture.  This started as a
test image for testing the bricks (which I'm using for a primitive temple).
And image mapping on isosurfaces (for a different scene).  Since I was
working on them at the same time, I combined the two tests.

However, I liked the test image a lot.  I think I am going to strip out the
walls and floor and replace them with something a bit more accurate.  Pry
for this scene a roughened limestone wall with (partial) plastering would be
the best.  I will pry start reworking the image tonight.

-- d gold    a.k.a the autowitch

"D.J. Brown" <ext### [at] hotmailcom> wrote in message
news:39ae8f8f@news.povray.org...
> This looks very nice. I like your use of isosurfaces in your textures.
Only
> one thing is really bothering me about the image. That's the "bricks" used
> to create the walls and floors. I beleive the eqyptians used molds and
clay
> to create their bricks, whereas these bricks appear to be crudely chiseled
> from stone. If they did use stone, they polished it very finely
(especially
> for temples or anyplace of importance). I'm guessing from the ornate
artwork
> on the broken pilars that this is a place of some importance, so perhaps
> smooth out the stone walls and create broken points into them (like you
did
> on the pilars - smooth, but with chunks missing). I would put the broken
> points in the walls roughly corrolating to where these pillars might have
> struck the wall when they fell.
>
> Other than that one thing (and it really isn't anything big), I love this
> image. Looks great!
>
> D.J.
>
> "autowitch" <autowitch@autoNOSPAMwitch> wrote in message
> news:39ae74a7@news.povray.org...
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on.  Let me know what you
> think.
> >
> > -- d gold    a.k.a the autowitch
> >
> >
> >
> >
> >
>
>


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:41:35
Message: <39aeb4ef@news.povray.org>
Richard,

Thank you.  That is a good idea.  I hadn't thought of it.  This means I
should learn (finally) how to use media (for some reason, I can never get
the hang of media).  I will pry do some serious reworking of the image
tonight; I will have to do some experimenting.

-- d gold    a.k.a the autowitch

"Richard Dault" <rda### [at] yahoocom> wrote in message
news:39ae93af$1@news.povray.org...
> FYI, this is a raytracing newsgroup, not photography.  :)
>
> Seriously, this picture is very nice!
> A small suggestion, if the light is coming from the sun (through a door,
> whole or window), it would be really cool if there were dust particles
> floating around and/or light beams.  After all, it's probably been buried
> for thousands of years....
>
>
>


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:44:31
Message: <39aeb59f$1@news.povray.org>
Lewis,

The stones were a test for another image (for that matter, so are the
columns, and the light source, and just about everything else).  I think I
am going to take a bit of the bevel off the stones, rework some of the
functions.  I will do some work on the finish as well.  Right now is uses
VeryDull (which is like the Dull finish, but a lot more so).

--
duncan gold [TurboPower Software]

"Lewis" <tt### [at] sscom> wrote in message news:39AEBAB0.8F22DD5E@ss.com...
> You can add a bit of phong to the blocks to make them look a bit harder.
>
> autowitch wrote:
> >
> > Thank you.  I was thinking the same thing about the blocks...  I use an
> > isosurface with noise added to it to weather the blocks, but I don't
quite
> > have the formulas worked out quite right.
> >
> > I have some more images in the works, but I still have a ways to go on
them.
> > You will pry see more of me.
> >
> > -- d gold    a.k.a the autowitch
> >
> > "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> > news:39ae77e4$1@news.povray.org...
> > > Hello!
> > >
> > > your first post is very nice, I'm quite impressed. But the blocks
looks
> > > quite soft to me not like stone.
> > >
> > > Show us more!
> > >
> > > Marc-Hendrik
> > >
> > > autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
> > > >Hi all,
> > > >
> > > >I've been using POVRay for a while (off and on).
> > > >This is part of a project that I am working on.  Let me know what you
> > > think.
> > > >
> > > >-- d gold    a.k.a the autowitch
> > > >
> > > >
> > > >
> > > >
> > > >
> > >


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:55:54
Message: <39aeb84a$1@news.povray.org>
Ryan,

Thank you,

I pry should have mentioned in my original post that this image is the
result of testing elements for other scenes, so there is no historical
accuracy at all.  The blocks are actually part of a temple that I am
rendering.  It sits outside roofless, with most of the walls collapsed.
It's still pretty much in the early stages of development.  If anyone is
interested (or more likely, if I get an image that I like), I can post it
here as it develops.

The column segments are my own creation.  The texture is surprisingly
simple.   The worn parts are just a stone texture.  The writing is an image
mapped cylinder.  I use an isosurface to make it more interesting and
difference the two together to make the final object.
--
duncan gold [TurboPower Software]

"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39AEAD71.F24EB9C3@yahoo.com...
> if it's outside, the blocks would be weathered, if inside, not.  also
> the floor should be really smooth since even ancient morons could make a
> smooth floor.  just an oversight on your part i'm sure.  aside from
> that, i really like it.  the worn thingies with writting is a neat
> idea.  did you get the idea from somebody's brick and stucco or is it
> your own texture from scratch?
>
> autowitch wrote:
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on.  Let me know what you
think.
> >
> > -- d gold    a.k.a the autowitch
> >
> >  [Image]


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:57:12
Message: <39aeb898@news.povray.org>
Thanks,

I have really gotten hooked on isosurfaces as of late.

--
duncan gold [TurboPower Software]

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Thu, 31 Aug 2000 09:07:17 -0600, autowitch wrote:
> >Hi all,
> >
> >I've been using POVRay for a while (off and on).
> >This is part of a project that I am working on.  Let me know what you
think.
>
> Wow, looks like you've iso'd everything, the shapes and textures look
really
> good.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   4:16pm  up 9 days, 20:34,  2 users,  load average: 2.10, 2.15, 1.99


Post a reply to this message

From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:59:38
Message: <39aeb92a$1@news.povray.org>
David,

Oh yes!  I just downloaded MegaPov a couple of months ago and have been
really happy with it.

--
duncan gold [TurboPower Software]

"David Fontaine" <dav### [at] faricynet> wrote in message
news:39AEAD2E.FC9BA370@faricy.net...
> autowitch wrote:
>
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on.  Let me know what you
think.
>
> Liar! You've been using MegaPOV!
> teehee
> Maybe instead of noise3d, a granite pigment.
>
> --
> David Fontaine   <dav### [at] faricynet>   ICQ 55354965
> Please visit my website:  http://davidf.faricy.net/
>
>


Post a reply to this message

From: Andrea Ryan
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 21:34:39
Message: <39AF0472.C403D7C8@global2000.net>
Wow!  I like the weathering.
Brendan

autowitch wrote:

> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.
>
> -- d gold    a.k.a the autowitch
>
>  [Image]


Post a reply to this message

From: Xplo Eristotle
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 22:07:53
Message: <39AF101F.CF13B3AC@unforgettable.com>
autowitch wrote:
> 
> Hi all,
> 
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.

Very impressive. I'm jealous.

Some radiosity might help; you've remarked that it tends to wash out the
scene, so two things I would suggest are...

1. Have a look at some of the other recent radiosity work posted here
("More of the same", "Almost", "YMFWR", and I think a couple others that
I've forgotten the titles of. They focus on using a low error_bound
setting to create more convincing radiosity shadows, and the effect can
be quite striking.

2. Create a variable, like this:

#declare light_adjust = 1;

...and then multiply the color of your light and the brightness setting
by the variable. This makes it a little easier to adjust your lighting
level while keeping everything in balance.

Some subtle focal blur (subtle!) would probably work wonders.

-Xplo


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.