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I would rather liked to see a smooth shade of light, instead, this images speaks
for itself...
What's wrong?
Thanks,
Simon
Post a reply to this message
Attachments:
Download 'foggedsphere.jpg' (93 KB)
Preview of image 'foggedsphere.jpg'
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In article <39F6D8FE.A119DE9A@yahoo.com>, lem### [at] yahoocom wrote:
> I would rather liked to see a smooth shade of light, instead, this images
> speaks for itself...
> What's wrong?
You need more samples, and your density probably needs adjustment. (you
adjust the density by changing the brightness of the color, something
that took me a long time to figure out) Without code for the media and
scene, I can't say much more...
If you plan on experimenting with media, you might want to download
MegaPOV, which has two additional sampling methods that will let you get
smooth results with lower samples...which especially means faster
rendering of test images. :-)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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> You need more samples, and your density probably needs adjustment. (you
> adjust the density by changing the brightness of the color, something
> that took me a long time to figure out) Without code for the media and
> scene, I can't say much more...
> If you plan on experimenting with media, you might want to download
> MegaPOV, which has two additional sampling methods that will let you get
> smooth results with lower samples...which especially means faster
> rendering of test images. :-)
I see... I'll try something out about the density and I might take a look at
MegaPOV... Thanks
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
Post a reply to this message
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I have run cross this problem before when the density of the media was
too high. In that case, a random few of the samples will make it
through the media without interacting, leaving a bunch of light colored
random dots on a black background...
Try reducing the density of your media be factors of 10 ( 0.1, 0.001,
0.0001, ... ) until you get something that renders.
Ben
<><
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> I have run cross this problem before when the density of the media was
> too high. In that case, a random few of the samples will make it
> through the media without interacting, leaving a bunch of light colored
> random dots on a black background...
>
> Try reducing the density of your media be factors of 10 ( 0.1, 0.001,
> 0.0001, ... ) until you get something that renders.
Yes, that's it... It worked at 0.0001, had to tweak some things, but it was
definately more grayscale than black&white!
Thanks
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
Post a reply to this message
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