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> You need more samples, and your density probably needs adjustment. (you
> adjust the density by changing the brightness of the color, something
> that took me a long time to figure out) Without code for the media and
> scene, I can't say much more...
> If you plan on experimenting with media, you might want to download
> MegaPOV, which has two additional sampling methods that will let you get
> smooth results with lower samples...which especially means faster
> rendering of test images. :-)
I see... I'll try something out about the density and I might take a look at
MegaPOV... Thanks
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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