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> I have run cross this problem before when the density of the media was
> too high. In that case, a random few of the samples will make it
> through the media without interacting, leaving a bunch of light colored
> random dots on a black background...
>
> Try reducing the density of your media be factors of 10 ( 0.1, 0.001,
> 0.0001, ... ) until you get something that renders.
Yes, that's it... It worked at 0.0001, had to tweak some things, but it was
definately more grayscale than black&white!
Thanks
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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