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A simple smoke effect made with a function media in MegaPov. The left
smoke is a isosurface which works great for a preview, renders in about
half a minute on my p2-266. The right smoke is the real thing a took
several hours to render.
I'm not happy about the dark shadows that it casts but it's ok for
now...
Working on an animated version now, hope to post it in the next couple
of days.
/Anders
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Preview of image 'smoke.jpg'
![smoke.jpg](/povray.binaries.images/attachment/%3C39EC5605.AEEDB94E%40hotmail.com%3E/smoke.jpg?ttop=443840&toff=11750&preview=1)
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"Anders Haglund" <and### [at] hotmail com> wrote in message
news:39EC5605.AEEDB94E@hotmail.com...
Nice
> I'm not happy about the dark shadows that it casts but it's ok for
> now...
Don't look too bad - a bit strong maybe, but smoke does cast shadows,
doesn't it?
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That looks very good. Good movement in it already in the still form. Will you
be sharing the source for this?
Josh
Anders Haglund wrote:
> A simple smoke effect made with a function media in MegaPov. The left
> smoke is a isosurface which works great for a preview, renders in about
> half a minute on my p2-266. The right smoke is the real thing a took
> several hours to render.
> I'm not happy about the dark shadows that it casts but it's ok for
> now...
> Working on an animated version now, hope to post it in the next couple
> of days.
>
> /Anders
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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> > I'm not happy about the dark shadows that it casts but it's ok for
> > now...
>
> Don't look too bad - a bit strong maybe, but smoke does cast shadows,
> doesn't it?
it does but not that strong..
looking very good btw - when you animate it can you animate both the solid
and the smoke side by side? i really like the solid version :)
Rick
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Looks very nice !
if you take it upside down, it looks like flowing liquid !
--
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Olivier Rougeron - ErawarE
Tel : (33/0) 1 30 49 09 55 - Fax : (33/0) 1 30 49 09 56
email:oro### [at] eraware-soft com - http://www.eraware-soft.com
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39EC5605.AEEDB94E@hotmail.com...
> A simple smoke effect made with a function media in MegaPov. The left
> smoke is a isosurface which works great for a preview, renders in about
> half a minute on my p2-266. The right smoke is the real thing a took
> several hours to render.
> I'm not happy about the dark shadows that it casts but it's ok for
> now...
> Working on an animated version now, hope to post it in the next couple
> of days.
>
> /Anders
>
>
----------------------------------------------------------------------------
----
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In article <39EC5605.AEEDB94E@hotmail.com>, Anders Haglund
<and### [at] hotmail com> wrote:
> A simple smoke effect made with a function media in MegaPov. The left
> smoke is a isosurface which works great for a preview, renders in about
> half a minute on my p2-266. The right smoke is the real thing a took
> several hours to render.
Several hours?!? What media settings were you using? Hours might make
sense with method 1, but 2 and 3 should be able to do this with much
lower settings.
> I'm not happy about the dark shadows that it casts but it's ok for
> now...
Actually, considering only one light source and no radiosity, the shadow
looks just right...in real life, there would be illumination from other
sources to help fill it in, though.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Maybe I'll post the source when I've cleaned it up a bit... it's quite ugly
right now. =)
The basic formula is a simple cylinder (x^2+z^2) with 3d noise that changes
amplitude with the y axis. Not a very scientific approach but it seems to
work quite fine.
/Anders
"Josh English" <eng### [at] spiritone com> wrote in message
news:39EC690C.773F418E@spiritone.com...
> That looks very good. Good movement in it already in the still form. Will
you
> be sharing the source for this?
>
> Josh
Post a reply to this message
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Don't be too hard on yourself. I think the shadow may appear worse due to
the way you have defined the background object.
Can't wait to see the final.
Grim
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