Maybe I'll post the source when I've cleaned it up a bit... it's quite ugly
right now. =)
The basic formula is a simple cylinder (x^2+z^2) with 3d noise that changes
amplitude with the y axis. Not a very scientific approach but it seems to
work quite fine.
/Anders
"Josh English" <eng### [at] spiritone com> wrote in message
news:39EC690C.773F418E@spiritone.com...
> That looks very good. Good movement in it already in the still form. Will
you
> be sharing the source for this?
>
> Josh
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