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In article <39E231FE.909F7B5B@online.no>, Tor Olav Kristensen
<tto### [at] online no> wrote:
> > Fase clock animate dude.
> What do you mean ?
> That I should make an animation of it ?
Don't worry, you aren't the only one who doesn't understand...
"Fase" = Face?
Clocks have faces...
Maybe he wants you to make an animated clock with isosurfaces...
:-)
> Have anyone done any animations with iso-
> surfaces that changes their shapes according to
> a 3D-pattern that has it's different parameters
> changed slowly ?
It has been done before, so it is useable. I think there is an explosion
effect which uses this technique.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <39E23003.454939EC@online.no>, Tor Olav Kristensen
<tto### [at] online no> wrote:
> Ahh... I thought that any float expression would do. -Sorry.
Nope, there are a few functions which haven't been added yet.
> Has the added complexity anything to do with the derivatives
> of these iso-functions ?
No. The problem is that isosurface functions are processed in a
completely different way from the rest of the POV Script language. They
are saved in a data structure and evaluated during the rendering process
to search for the isosurface intersections, instead of being executed at
parse time.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Tor Olav Kristensen wrote:
[...]
>
> Enclosed are an image I just made.
> I love isosurfaces !
>
> Tor Olav
Welcome to the isosurface fan club, you should start saving money for a new
faster computer, because you will need it soon ... :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
> Tor Olav Kristensen wrote:
> [...]
> >
> > Enclosed are an image I just made.
> > I love isosurfaces !
> >
> > Tor Olav
>
> Welcome to the isosurface fan club, you should start saving money for a new
> faster computer, because you will need it soon ... :-)
=)
I have already saved some money that I hope I can use for a new computer.
Since I want to select every part of it myself, I never come to buy it.
This is because when I finally have found a device I like, then some of the
others I have found earlier is not still "the best value for money". :(
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Chris Huff wrote:
> In article <39E23003.454939EC@online.no>, Tor Olav Kristensen
> <tto### [at] online no> wrote:
>
> > Ahh... I thought that any float expression would do. -Sorry.
>
> Nope, there are a few functions which haven't been added yet.
>
> > Has the added complexity anything to do with the derivatives
> > of these iso-functions ?
>
> No. The problem is that isosurface functions are processed in a
> completely different way from the rest of the POV Script language. They
> are saved in a data structure and evaluated during the rendering process
> to search for the isosurface intersections, instead of being executed at
> parse time.
I see.
Thank you for explaining.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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