Chris Huff wrote:
> In article <39E23003.454939EC@online.no>, Tor Olav Kristensen
> <tto### [at] online no> wrote:
>
> > Ahh... I thought that any float expression would do. -Sorry.
>
> Nope, there are a few functions which haven't been added yet.
>
> > Has the added complexity anything to do with the derivatives
> > of these iso-functions ?
>
> No. The problem is that isosurface functions are processed in a
> completely different way from the rest of the POV Script language. They
> are saved in a data structure and evaluated during the rendering process
> to search for the isosurface intersections, instead of being executed at
> parse time.
I see.
Thank you for explaining.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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