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In article <39E23003.454939EC@online.no>, Tor Olav Kristensen
<tto### [at] online no> wrote:
> Ahh... I thought that any float expression would do. -Sorry.
Nope, there are a few functions which haven't been added yet.
> Has the added complexity anything to do with the derivatives
> of these iso-functions ?
No. The problem is that isosurface functions are processed in a
completely different way from the rest of the POV Script language. They
are saved in a data structure and evaluated during the rendering process
to search for the isosurface intersections, instead of being executed at
parse time.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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