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From: SomeGuy
Subject: Spider...Q's
Date: 9 Oct 2000 15:22:55
Message: <39E0DB19.1CE7A406@earthlink.net>
I am looking for a good mechanical algorithm
to place mechanics and inner workings in the center of the spider...?

Also looking for a good walking algorithm to animate the spider
walking on or off the screen...?

Currently the animation ( first still clock 0 spyder.jpg first frame )
opens the legs ( clock 1 ) raises the top hull ( clock 2 )
And finally expands the legs outward ( second still clock 3 spyder
30.jpg final frame )

Star Wars fans: It is supposed to look like the defense drones in E1
that roll out as balls and open to reveal the attacking spider like
drone robots...

Actually the idea is based on a CGI cartoon by "Mainframe.inc" called
war planets where these are Attacking Tanks called "Spyders" witch have
a barrage of weapons and can collapse to the ball form for defense and
camouflage on the ice planet they are to defend...


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Attachments:
Download 'spyder.jpg' (3 KB) Download 'spyder30.jpg' (5 KB)

Preview of image 'spyder.jpg'
spyder.jpg

Preview of image 'spyder30.jpg'
spyder30.jpg


 

From: Rick [Kitty5]
Subject: Re: Spider...Q's
Date: 10 Oct 2000 03:04:23
Message: <39e2bf77@news.povray.org>
dunno how to do it best, i would use moray and its IK feature.....

Rick


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From: John VanSickle
Subject: Re: Spider...Q's
Date: 10 Oct 2000 08:07:49
Message: <39E30693.C4D0C3BA@erols.com>
SomeGuy wrote:
> 
> I am looking for a good mechanical algorithm
> to place mechanics and inner workings in the center of the spider...?
> 
> Also looking for a good walking algorithm to animate the spider
> walking on or off the screen...?

The July 1998 round of the IRTC has a robot bug walking around; it's
in 3.0 code.

Regards,
John


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From: SomeGuy
Subject: Re: Spider...Q's
Date: 10 Oct 2000 22:39:51
Message: <39E29307.D14D9D71@earthlink.net>
Thanks for the input guys... =)

I guess if you do not have a dazzling and big picture you do not get good
feed back... =(
I will look at the IRTC as suggested...


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From: GrimDude
Subject: Re: Spider...Q's
Date: 10 Oct 2000 23:51:21
Message: <39e3e3b9@news.povray.org>
Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
a scorpion animation that may have something for you. My understanding was
that you were after something a little different from that, but you could
check out binaries.animations to find out.

Grim


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From: SomeGuy
Subject: Re: Spider...Q's
Date: 10 Oct 2000 23:56:40
Message: <39E2A507.F641AAE5@earthlink.net>
I will give it a look... Thanks...",
The "microcosms" anim. in the irtc looks to have what i am looking for...
I also need a good mechanical arm code as well...


GrimDude wrote:

> Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
> a scorpion animation that may have something for you. My understanding was
> that you were after something a little different from that, but you could
> check out binaries.animations to find out.
>
> Grim


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From: Bob H 
Subject: Re: Spider...Q's
Date: 11 Oct 2000 00:03:47
Message: <39e3e6a3@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote in message
news:39e3e3b9@news.povray.org...
| Sorry, Someguy, this is not something I've done. Bob Hughes recently
posted
| a scorpion animation that may have something for you. My understanding was
| that you were after something a little different from that, but you could
| check out binaries.animations to find out.

Hm, well, not really much of any real walking done in what I tried.  I ended
up faking it basically.  I only managed somewhat of an illusion of walking.
The legs wouldn't cooperate and walk forward  convincingly I thought, and
they also refused to touch the ground correctly.  All because it was done by
using a base leg object which was then rotated and translated and rotated
again.
I figure it's something to work on again sometime.
Your post here was one I hurried past and I didn't have a quick suggestion
at the moment.

Bob


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From: GrimDude
Subject: Re: Spider...Q's
Date: 12 Oct 2000 01:48:47
Message: <39e550bf@news.povray.org>
I recall watching a nature show on how bugs walk. It was fascinating stuff,
but of course I didn't take notes. I intend to work on this myself, too.

I think a Centipede would be a good challenge.

Grim


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From: Bill DeWitt
Subject: Re: Spider...Q's
Date: 12 Oct 2000 09:08:18
Message: <39e5b7c2@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote

    IIRC, They move sets of three legs in opposing triangles.

    a    e
    e    a
    a    e

    It is actually a sine wave of impulses rotated for each side. Which
gives you the extension into centipede walking. I imagine one could use
trace to find where each foot lands and make a real insect program in POV.


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From: Tom Melly
Subject: Re: Spider...Q's
Date: 13 Oct 2000 07:09:39
Message: <39e6ed73@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote in message
news:39e550bf@news.povray.org...
> I recall watching a nature show on how bugs walk. It was fascinating
stuff,
> but of course I didn't take notes. I intend to work on this myself, too.
>
> I think a Centipede would be a good challenge.
>
> Grim
>

Watching films of sidewinders and the tracks they leave does my head in. I
understand it for about 5 seconds while that nice Mr. Attenborough is
explaining it, and then it just looks weird again. I call this the "quantum
understanding" as a) I both understand and don't understand and b) it's the
same thing when I read up on quantum physics.

BTW that cat thing is a red herring - it either suffocated or got gassed.


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