POV-Ray : Newsgroups : povray.binaries.images : Graveyard - first stage (~100kB) Server Time
2 Nov 2024 14:44:52 EDT (-0400)
  Graveyard - first stage (~100kB) (Message 1 to 9 of 9)  
From: disnel
Subject: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 06:43:09
Message: <39C5F25F.8206008@hlavacek-partner.cz>
An old graveyard in dry, dead land.

Thanks to Andrew Clinton for his splinetree include.

Disnel

http://www.itam.cas.cz/~disnel


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From: Tom Melly
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 06:52:33
Message: <39c5f3f1@news.povray.org>
<dis### [at] hlavacek-partnercz> wrote in message
news:39C### [at] hlavacek-partnercz...
>
> An old graveyard in dry, dead land.
>
> Thanks to Andrew Clinton for his splinetree include.
>

Most of these things you are probably aware of, and some may become
irrelavent as you develop the scene.

1. The fog on the ground is far too strong - particularily for such an arrid
land

2. The stones are too regular, both in the direction they lean, spacing and
overall shape.

3. The graveyard as a whole is a strange mix of abandoned and maintained.
Assuming abandoned, the fence and stone posts need some serious distressing,
as does the stone-border around the tree. Roots should be distorting the
border and the gravestones.

4. When/if you cut back on the ground fog, the ground is going to need some
more detailing.


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From: Bob Hughes
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 07:48:07
Message: <39c600f7@news.povray.org>
A variance in stone texture would do good for this, they're all the same
color.  The fog looks like wind-blown dust so if you were to make that
turbulent it would be better.  fog_type 2 has the ability to do that, using
turb_depth, just takes some time to get right I always find.  Using octaves
1 or 2 with it is better than using 3 or 4 because the lower number is less
broken.  The only problem with doing such a thing with fog is that it never
seems to be gradual change.  Media would certainly be most controllable.
Maybe this is already media... looks like ground fog though.

Bob


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From: Ron Parker
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 12:20:26
Message: <slrn8scgus.3t9.ron.parker@fwi.com>
On Mon, 18 Sep 2000 12:45:51 +0200, dis### [at] hlavacek-partnercz wrote:
>An old graveyard in dry, dead land.
>

Those people were either really short or were buried standing up.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: David Fontaine
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 17:34:30
Message: <39C68924.77AB6DC4@faricy.net>
This looks promising.
I think the headstones need to be varied in design. The ground could use more
detail.

I might say make it a nightime scene but I don't wanna question your artistic
preference. :-)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 17:36:02
Message: <39C6897F.62850CE9@faricy.net>
David Fontaine wrote:

> I might say make it a nightime scene but I don't wanna question your artistic
> preference. :-)

Of course that would just be giving in to the cliches.

"Two independent thought alarms in one day? The children are overstimulated."
"Didn't I warn you about the colored chalk?"

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Ken
Subject: Re: Graveyard - first stage (~100kB)
Date: 18 Sep 2000 23:45:05
Message: <39C6E09D.DF6ADFF0@pacbell.net>
Ron Parker wrote:
> 
> On Mon, 18 Sep 2000 12:45:51 +0200, dis### [at] hlavacek-partnercz wrote:
> >An old graveyard in dry, dead land.
> >
> 
> Those people were either really short or were buried standing up.

Good observation, Ron. You funny guy. You make me laugh.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: disnel
Subject: Re: Graveyard - first stage (~100kB)
Date: 19 Sep 2000 04:58:19
Message: <39C72B7E.64FF656A@hlavacek-partner.cz>
Ron Parker wrote:
> 
> On Mon, 18 Sep 2000 12:45:51 +0200, dis### [at] hlavacek-partnercz wrote:
> >An old graveyard in dry, dead land.
> >
> 
> Those people were either really short or were buried standing up.

They are in caskets ;-).
OK. You are right ;-).

> 
> --
> Ron Parker   http://www2.fwi.com/~parkerr/traces.html
> My opinions.  Mine.  Not anyone else's.


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From: disnel
Subject: Re: Graveyard - first stage (~100kB)
Date: 19 Sep 2000 04:59:42
Message: <39C72BD0.60C9F2D5@hlavacek-partner.cz>
Thanks for all reminders, I will use them for scene development.
They are the reason, why I posted this image here ;-).

Disnel


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