A variance in stone texture would do good for this, they're all the same
color. The fog looks like wind-blown dust so if you were to make that
turbulent it would be better. fog_type 2 has the ability to do that, using
turb_depth, just takes some time to get right I always find. Using octaves
1 or 2 with it is better than using 3 or 4 because the lower number is less
broken. The only problem with doing such a thing with fog is that it never
seems to be gradual change. Media would certainly be most controllable.
Maybe this is already media... looks like ground fog though.
Bob
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