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From: Margus Ramst
Subject: Absurdities III (115K)
Date: 21 Aug 2000 07:27:00
Message: <39A10369.AEE6DCB6@peak.edu.ee>
Final, methinks...
Kudos to Rune for the metal surface trick. The (very) subtle radiosity and media
effects sent render times through the roof, but what the hell...
Source (requires MegaPOV) is in p.b.s-f and the 1024x512 original PNG should be
available at http://www.hot.ee/margusrt/

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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Attachments:
Download 'absurd3.jpg' (115 KB)

Preview of image 'absurd3.jpg'
absurd3.jpg


 

From: Christoph Hormann
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 07:50:23
Message: <39A117A6.6EAD49B@schunter.etc.tu-bs.de>
Margus Ramst wrote:
> 
> Final, methinks...
> Kudos to Rune for the metal surface trick. The (very) subtle radiosity and media
> effects sent render times through the roof, but what the hell...
> Source (requires MegaPOV) is in p.b.s-f and the 1024x512 original PNG should be
> available at http://www.hot.ee/margusrt/
> 

Looks great! 

I only start feeling sad for the beast: no chance against so may robots...

Thanks for sharing the code, esp. the fur macro (i did not yet try it but it
looks quite useful)

BTW, you link to the png seems to be extremely slow (2-3 kB/sec here).

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 08:46:18
Message: <39a1249a$1@news.povray.org>
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39A### [at] schunteretctu-bsde...
>
> I only start feeling sad for the beast: no chance against so may robots...
>

maybe they're feeding/impregnating/washing it?


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From: Margus Ramst
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 09:52:17
Message: <39A125FE.772B237B@peak.edu.ee>
Christoph Hormann wrote:
> 
> Thanks for sharing the code, esp. the fur macro (i did not yet try it but it
> looks quite useful)
> 

Like I said, the included fur macro is not yet complete. An older (but full)
version is also available at p.b.s-f

> BTW, you link to the png seems to be extremely slow (2-3 kB/sec here).
> 

Well, as a poor modem user I wouldn't call that _extremely_ slow :)
But it's a local (Estonian) server, so it might be just a bandwidth issue. I
also often get rather slow connects to international servers during daytme.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Mick Hazelgrove
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 10:31:25
Message: <39a13d3d@news.povray.org>
Just too good and so very original.

Mick

"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:39A10369.AEE6DCB6@peak.edu.ee...
> Final, methinks...
> Kudos to Rune for the metal surface trick. The (very) subtle radiosity and
media
> effects sent render times through the roof, but what the hell...
> Source (requires MegaPOV) is in p.b.s-f and the 1024x512 original PNG
should be
> available at http://www.hot.ee/margusrt/
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


----------------------------------------------------------------------------
----


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From: Josh English
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 10:59:33
Message: <39A143E9.ECB6BBAA@spiritone.com>
This image still looks good. Of course, I still have no idea what I'm looking at...
but I like it.

Josh

Margus Ramst wrote:

> Final, methinks...
> Kudos to Rune for the metal surface trick. The (very) subtle radiosity and media
> effects sent render times through the roof, but what the hell...
> Source (requires MegaPOV) is in p.b.s-f and the 1024x512 original PNG should be
> available at http://www.hot.ee/margusrt/
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Jim Kress
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 12:45:40
Message: <39a15cb4$1@news.povray.org>
Looks like a door-to-door vacuum cleaner salesman attacking a family pet.

Jim


"Josh English" <eng### [at] spiritonecom> wrote in message
news:39A143E9.ECB6BBAA@spiritone.com...
> This image still looks good. Of course, I still have no idea what I'm
looking at...
> but I like it.
>
> Josh
>
> Margus Ramst wrote:
>
> > Final, methinks...
> > Kudos to Rune for the metal surface trick. The (very) subtle radiosity
and media
> > effects sent render times through the roof, but what the hell...
> > Source (requires MegaPOV) is in p.b.s-f and the 1024x512 original PNG
should be
> > available at http://www.hot.ee/margusrt/
> >
> > --
> > Margus Ramst
> >
> > Personal e-mail: mar### [at] peakeduee
> > TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
> >
>
  ------------------------------------------------------------------------
> >  [Image]
>
> --
> Josh English -- Lexiphanic Lethomaniac
> eng### [at] spiritonecom
> The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
>
>


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From: Ross Litscher
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 15:48:12
Message: <39a1877c$1@news.povray.org>
Tom Melly <tom### [at] tomandluf9couk> wrote

> "Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote
> >
> > I only start feeling sad for the beast: no chance against so may
robots...
> >
>
> maybe they're feeding/impregnating/washing it?
>
>


Aaaaahahahaha! Impregnating it. Oh man, we'd get along just fine :) I always
thought that this creature looked like it *was* enjoying this treatment.


that cracks me up.
ross


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From: Jens Strohmeyer
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 16:43:13
Message: <39A19481.CDE1EC40@tu-bs.de>
Looks great !
It reminds me of the surrealistic paintings of Salvador Dali.
Well done !
Jens


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From: Rune
Subject: Re: Absurdities III (115K)
Date: 21 Aug 2000 17:13:35
Message: <39a19b7f@news.povray.org>
"Margus Ramst" wrote:
> Final, methinks...

I have compared the 3 versions of the image closely, and here is what I
think of the progress of the image.

As I see it, simplicity, abstractness, and a kind of "loneliness" were the
things that made the original image so great.

THE CREATURE
Version 1: Colors nice and subtle - slightly brighter than the gray
background plane. Creature strange and helpless looking. Rather simple -
fits well in image composition.

Version 2: Colors less subtle, more confusing and more annoying to the eye.
Creature more confusing and less helpless looking. In my opinion not as good
as in version 1.

Version 3: Colors bright and annoying, crying for attention. Besides that
slightly better than in version 2, but still not nearly as good as in
version 1.

THE GROUND
Version 1: A bit difficult to define - maybe cement with gold in between.
Nice and abstract looking.

Version 2: The highlights make it look more like polished stone. Less
abstract and dream-like looking. Not as good as in version 1.

Version 3: Because it is so bright, it is even worse than in version 2. It
now looks as though the scene is set on a bright sunny day - not good.

THE ROBOT
Version 1: There are two gray metals in the robot. A light gray for the most
of it, and a darker gray for the claws. This is nice and simple, and make
the robot stand out easily from the gray plane.

Version 2: The metal textures are more reflective or something, which makes
them stand out less from the ground. I also don't like the new shape of the
claws. It's probably because simplicity has suffered. The improvement of the
blue light is good though.

Version 3: The color of the robot is now equal to the color of the ground,
which is real bad. Also, the claws seem to be about the same color as the
rest - not good.

OTHER COMMENTS

I think it's really a shame with the extra robots you added. The unique
loneliness of the image is completely lost now. I also note that you
generally has tried to accomplish greater realism for each version, but it
has worked against you. The realism makes the image less abstract and
removes the unique feeling the first version had. For that reason I also
think radiosity is bad for this image.

So basically my comments can be cooked down to this:
The image may be more advanced and realistic in the new version, but it has
lost the unique feeling that was present in the first version. Sorry.

Man! That is the most detailed comments I have ever made about somebody's
image, but that is because I like the image so much!

Do you still have the source code for the original version?

> Kudos to Rune for the metal surface trick.

Thanks! It works nice in this scene I think, if only the metal was much
brighter, like in the first version.

Greetings,

Rune
--
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