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> You are mistaken, I do like your work. I just don't like the "composed"
> look that sometimes comes with image_maps.
I understand. Working with image map is more difficult that one could
think and more difficult than _I_ thought :).
> It looks like you managed to get rid of it in this image, though. Oh,
> and your images are *not* boring. :-)
Thanks.
> And BTW, what is that rusty-brown colored egg thing?
This is the form :). This is just a non trivial form to test mapping
on it.
> The texture appears
> "pinched" on top, is this intentional, or an artifact of spherical
> mapping?
Not intensional, this is an (small for me, but visible) artifact due
to cylindrical mapping. Perhaps spherical one could be better.
Fabian.
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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Thanks! Good scaling this time :).
Fabian.
>
> great wood this time!
>
> Fabian BRAU wrote:
> >
> > A new small scene. Be sure that I will not boring you
> > each week with this kind of picture.
> > Sorry also for Chris Huff which seems to don't like
> > my work ;).
> >
> > Fabian.
> >
> > ------------------------------------------------------------------------
> > [Image]
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Thanks! As I said above, I learnt much things by doing this image :).
Fabian.
>
> It doesn't look one bit flat this time. Nice work.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 1:42am up 1:18, 2 users, load average: 1.73, 1.22, 1.07
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In article <399CEC20.10E1CDA7@umh.ac.be>, Fabian BRAU
<Fab### [at] umhacbe> wrote:
> This is the form :). This is just a non trivial form to test mapping
> on it.
But what is it? It looks like a fairly simple isosurface...
> Not intensional, this is an (small for me, but visible) artifact due
> to cylindrical mapping. Perhaps spherical one could be better.
Actually, it looks sort of like the attachment point of a stem on a
gourd(or the opposite end, where the flower was attached). This is why I
asked if it was intentional...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Man if i didn't know any better I would say that was a Photo!
Fabian BRAU wrote:
> A new small scene. Be sure that I will not boring you
> each week with this kind of picture.
> Sorry also for Chris Huff which seems to don't like
> my work ;).
>
> Fabian.
>
> ------------------------------------------------------------------------
> [Image]
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Now, if only you could do this with procedural textures!
Grim
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>
> In article <399CEC20.10E1CDA7@umh.ac.be>, Fabian BRAU
> <Fab### [at] umhacbe> wrote:
>
> > This is the form :). This is just a non trivial form to test mapping
> > on it.
>
> But what is it? It looks like a fairly simple isosurface...
Sorry, I didn't understand your question :). This is a mesh.
I have Amapi 4.1 (http://www.tgs.com). This version was given for
free in a french magazine so...
This could certainly be done with isosurface but in this case you
cannot use uv_mapping.
>
> > Not intensional, this is an (small for me, but visible) artifact due
> > to cylindrical mapping. Perhaps spherical one could be better.
>
> Actually, it looks sort of like the attachment point of a stem on a
> gourd(or the opposite end, where the flower was attached). This is why I
> asked if it was intentional...
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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> Now, if only you could do this with procedural textures!
>
Why? :)
Fabian.
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Thanks a lot!
Fabian.
>
> Man if i didn't know any better I would say that was a Photo!
>
> Fabian BRAU wrote:
>
> > A new small scene. Be sure that I will not boring you
> > each week with this kind of picture.
> > Sorry also for Chris Huff which seems to don't like
> > my work ;).
> >
> > Fabian.
> >
> > ------------------------------------------------------------------------
> > [Image]
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Fabian BRAU wrote:
>
> > Now, if only you could do this with procedural textures!
> >
>
> Why? :)
>
Because it's more flexible. You can change scale, turbulence, ... Of course
it's not very easy to get nice structures, but imagine a more complex shape cut
out of wood, it would be quite complicated to do that with image maps and
uv-mapping.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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