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Fabian BRAU wrote:
>
> > Now, if only you could do this with procedural textures!
> >
>
> Why? :)
>
Because it's more flexible. You can change scale, turbulence, ... Of course
it's not very easy to get nice structures, but imagine a more complex shape cut
out of wood, it would be quite complicated to do that with image maps and
uv-mapping.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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