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David Fontaine wrote:
>
> Wow, I am impressed!
Thanks.
> It must have taken a lot of patience to get this far.
Well, in fact most things in the scene are quite similar, composition was mainly
accidental playing around with different things.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Francois Labreque wrote:
>
> Wow! That's all I have to say. I hope once you feel this is finished,
> you'll share the code (or at least some pointers).
>
Thanks, it's a real mess right now (and i really mean a mess) so i will have to
clean things up a bit first. You should really *never* start naming your
pigments P_A and P_B, because those things will lead to much confusion very soon
:-)
Maybe i can make some usable macro for those wooden planks...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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ross litscher wrote:
>
> The wood on the wall is great. especially closer to the light. I'm not
> sure what the checkered board is supposed to be, but it looks nice too
>
Thanks,
it started with a chess board (even though i did not care about the number of
fields) and then i decided to rotate it 45 deg :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Mike wrote:
>
> The three boards holding up the chess board would make great railroad
> ties.
I also thought that, but they are much to clean and regular for that, no
railroad company could afford that nice planks :-)
> The planks on the wall look like rough hewn hardwood in the
> radiosity version and more like driftwood or weathered cedar (though a
> bit dark for that) in the non-rad image. The item on top of the
> chessboard, though I'm not sure what it's supposed to be, looks like
> it's carved from cherry or rosewood
>
> Anyway, great stuff.
>
Right now i'm mostly using the wood color maps coming with povray.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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do you make up these textures yourself?
the wall texture is great!
--
Peter
http://hertel.no/bigone
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Peter Hertel wrote:
>
> do you make up these textures yourself?
> the wall texture is great!
>
Thanks, the effects are caused by both texture and isosurface, I wrote them
myself, even though i somehow sticked to the standard wood textures. Most color
maps are those included in Pov.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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"Mike" <Ama### [at] aolcom> wrote in message
news:399B7723.7CB44DE3@aol.com...
.......The item on top of the
> chessboard, though I'm not sure what it's supposed to be, looks like
> it's carved from cherry or rosewood
>
> Anyway, great stuff.
>
> -Mike
>
Hi, Mike. I believe that there was actually a gold ring made this way
in the late seventies, in production. The idea being that the different
'holes' were different finger sizes, evidently wearable, but I haven't tried
it!
This is the only time that I have seen this.
~Steve~
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25ct wrote:
>
> Hi, Mike. I believe that there was actually a gold ring made this way
> in the late seventies, in production. The idea being that the different
> 'holes' were different finger sizes, evidently wearable, but I haven't tried
> it!
> This is the only time that I have seen this.
>
> ~Steve~
BTW it's a "func_5" isosurface (if you like to model it in gold :-) but it's
probably difficult to model different sized holes ...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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This looks really good.
I've got to fix the gamma on this machine. In fact I think I'll do
it now.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:29am up 4 min, 2 users, load average: 1.24, 0.94, 0.42
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Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:
> Francois Labreque wrote:
>>
>> Wow! That's all I have to say. I hope once you feel this is finished,
>> you'll share the code (or at least some pointers).
>>
> Thanks, it's a real mess right now (and i really mean a mess) so i will have to
> clean things up a bit first. You should really *never* start naming your
> pigments P_A and P_B, because those things will lead to much confusion very soon
> :-)
> Maybe i can make some usable macro for those wooden planks...
I have a macro that lays out planks pseudo-randomly to create a floor of
wooden planks, given max/min lengths and so on. Right now it takes two
textures, the wood texture and the grout texture (between the wood planks).
I'm not entirely happy with it, as it's not intelligent about placing wood
ends (if it were a real wood floor there would be no ends close on two rows
of planks, and there would be places no edges were near where the baseboards
run) but I'd be happy to share if it means I get a look at your iso code. ;)
Geoff
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