POV-Ray : Newsgroups : povray.binaries.images : Cross?! Not me! :o) (14.8KB) Server Time
1 Oct 2024 18:31:03 EDT (-0400)
   Cross?! Not me! :o) (14.8KB) (Message 11 to 17 of 17)  
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From: Mark James Lewin
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 15 Aug 2000 20:39:52
Message: <3999E029.1E5EA96@yahoo.com.au>
Simen Kvaal wrote:

> In my experience, a depth (+r) higher than 2 gives almost no difference in
> apperance.

Try rendering a scene with a v. high frequency normal pattern. I've gone as high
as depth 5 to get good anti aliasing.

MJL


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From: Simen Kvaal
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 16 Aug 2000 04:05:04
Message: <399a4b30@news.povray.org>
> > In my experience, a depth (+r) higher than 2 gives almost no difference
in
> > apperance.
>
> Try rendering a scene with a v. high frequency normal pattern. I've gone
as high
> as depth 5 to get good anti aliasing.
>
> MJL
>

Sheesh! I've never run across such notorious examples! I really don't have
_that_ much experience with antialiasing; I've only done a few renderings on
a _fairly_ advanced scene and compared the differences.

A aa-depth of 5 would _drastically_ slow down render time on a complex scene
where really only a few objects actually need it. What about
object-dependent aa? You could attach a number to an object (maybe in the
finish-block) that "hints" povray on how accurate it must be rendered. When
you turn on aa, rays that hit the object in question get super-sampled
_more_ than others. I don't know, but it doesn't seen too difficult.
Speedup? Most likely.

Simen.


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From: Chris Huff
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 16 Aug 2000 12:11:43
Message: <chrishuff-2942C3.11125616082000@news.povray.org>
In article <399a4b30@news.povray.org>, "Simen Kvaal" 
<sim### [at] remove_mestudentmatnatuiono> wrote:

> What about object-dependent aa? You could attach a number to an 
> object (maybe in the finish-block) that "hints" povray on how 
> accurate it must be rendered. When you turn on aa, rays that hit the 
> object in question get super-sampled _more_ than others. I don't 
> know, but it doesn't seen too difficult.

This should be possible for the object's texture(and of course 
reflections or refractions), but the edges would only be antialiased to 
the level specified by the object if the first ray hit the object. 
Still, it would be a useful feature.

-- 
Christopher James Huff
Personal: e-mail chr### [at] maccom, Web page http://homepage.mac.com/chrishuff/
TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/

><>


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From: 25ct
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 19 Aug 2000 12:50:32
Message: <399ebad8@news.povray.org>
Thanks everyone for your help. I haven't been ignoring you, promise!
      Doh!@ me, though, for not finding where the command line was! Hehe!
(early days!)
      I've been playing around with it. It's quite inter-
esting. I haven't mastered it yet, so you can all relax! :o)
   Do I hear some sighs of relief?

     One quick question while I'm here. How can I delete
 a file from the file menu? I can't find any reference to deletion at all.
Or isn't it possible?

       Thanks again guys, ~Steve~


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From: Peter Popov
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 26 Aug 2000 08:37:42
Message: <e6reqsoofhlp6aht5o4psk8e6amu8jg395@4ax.com>
On Sat, 19 Aug 2000 17:54:28 +0100, "25ct" <25c### [at] lineonenet> wrote:

>     One quick question while I'm here. How can I delete
> a file from the file menu? I can't find any reference to deletion at all.
>Or isn't it possible?

One word: RegEdit :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: 25ct
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 26 Aug 2000 13:24:51
Message: <39a7fd63@news.povray.org>
"Peter Popov" <pet### [at] usanet> wrote in message
news:e6reqsoofhlp6aht5o4psk8e6amu8jg395@4ax.com...
> On Sat, 19 Aug 2000 17:54:28 +0100, "25ct" <25c### [at] lineonenet> wrote:
>
> >     One quick question while I'm here. How can I delete
> > a file from the file menu? I can't find any reference to deletion at
all.
> >Or isn't it possible?
>
> One word: RegEdit :)


   Thanks for that Peter.

        I've godit now, so I'll go and gedit!  Gedit?   :o)

         ~Steve~


>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usanet
> TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: Cross?! Not me! :o) (14.8KB)
Date: 30 Aug 2000 16:58:13
Message: <19jqqsgpaefuhsc6eoa2rv853sjal8eig5@4ax.com>
On Sat, 26 Aug 2000 18:22:34 +0100, "25ct" <25c### [at] lineonenet> wrote:

>> One word: RegEdit :)
>
>   Thanks for that Peter.
>
>        I've godit now, so I'll go and gedit!  Gedit?   :o)

Gegege :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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