|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Simple csg with a nice (and fast) metal tex thanks to Rune. I have not
used a gradient y along the cylinder lengths (this was just to see how
fast the normal averaging technique rendered, and that would have
required a little too much modification), but it still came out looking
great.
Total render time ~ 9hrs on a P233. My old tex with a high frequency
spiralling normal took ~ 1 1/2 weeks to do half of this scene.
MJL
Post a reply to this message
Attachments:
Download 'metal.jpg' (64 KB)
Preview of image 'metal.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3998931A.80C469DC@yahoo.com.au...
> Simple csg with a nice (and fast) metal tex thanks to Rune. I have not
> used a gradient y along the cylinder lengths (this was just to see how
> fast the normal averaging technique rendered, and that would have
> required a little too much modification), but it still came out looking
> great.
>
> Total render time ~ 9hrs on a P233. My old tex with a high frequency
> spiralling normal took ~ 1 1/2 weeks to do half of this scene.
>
> MJL
That's nice metal. May we see the final texture statement for it?
rc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Go to p.b.s-f. Rune posted the tex (the credit goes to him, not me) there
under faking small rings there. I just scaled it to suit.
MJL
Robert Chaffe wrote:
>
> That's nice metal. May we see the final texture statement for it?
>
> rc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 15 Aug 2000 10:47:23 +1000, Mark James Lewin
<m_j### [at] yahoocomau> wrote:
>Simple csg with a nice (and fast) metal tex thanks to Rune. I have not
>used a gradient y along the cylinder lengths (this was just to see how
>fast the normal averaging technique rendered, and that would have
>required a little too much modification), but it still came out looking
>great.
Definitely! So who says POV can't use anisotropic BRDFs? :))
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Quite a while ago people were trying circular brushed metal textures, this
particular one would go well I think, in a repeating (tiled) pattern sort of
way. Although the one at that time looked good.
Bob
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Impressive stuff.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:39pm up 31 days, 11:06, 2 users, load average: 1.15, 1.21, 1.13
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mark James Lewin" wrote:
> Simple csg with a nice (and fast) metal tex thanks to Rune.
> I have not used a gradient y along the cylinder lengths, but
> it still came out looking great.
Very nice!
I'm glad my technique worked for you! You have shown its potential much
better than I could have done myself.
> Total render time ~ 9hrs on a P233. My old tex with a high
> frequency spiralling normal took ~ 1 1/2 weeks to do half
> of this scene.
So that's more than 100 times faster!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bob Hughes" wrote:
> Quite a while ago people were trying circular brushed metal
> textures, this particular one would go well I think, in a
> repeating (tiled) pattern sort of way. Although the one at
> that time looked good.
I don't know about those textures back then, but I know that the technique I
use makes the textures automatically behave somewhat realistically when you
move around your objects and/or light_sources and/or camera. I'm not sure
which kind of tiling you mean, but I'm sure it could be done rather easily
with this texture.
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ah. Got it. Thanks.
rc
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3998BB33.B7CB4E84@yahoo.com.au...
> Go to p.b.s-f. Rune posted the tex (the credit goes to him, not me) there
> under faking small rings there. I just scaled it to suit.
>
> MJL
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |