POV-Ray : Newsgroups : povray.binaries.images : Proportions and MegaMustang -- ~82K B.U. Server Time
3 Nov 2024 03:03:24 EST (-0500)
  Proportions and MegaMustang -- ~82K B.U. (Message 1 to 5 of 5)  
From: GrimDude
Subject: Proportions and MegaMustang -- ~82K B.U.
Date: 9 Aug 2000 14:24:44
Message: <3991a1ec@news.povray.org>
Please, ignore the HF as it is driving me nuts!

I still haven't started on the rivets/panels, but you can see how
proportions can distract you. The closer 51 seems out of proportion, while
the others seem very realistic. I am hoping that the panel lines will fix
this, but that will have to wait until I have a LOT of time to place
everything correctly.

Render time on this image was in excess of 58hrs., primarily because I used
a slight reflection on the props (I think). No radiosity in this scene....

Grim


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From: Bob Hughes
Subject: Re: Proportions and MegaMustang -- ~82K B.U.
Date: 9 Aug 2000 18:24:33
Message: <3991da21$1@news.povray.org>
That mottled appearance of the metal looks very wrong to me.  It's as if the
water is reflected directly even at the perpedicular angles it would have to
be. I notice it doesn't show on the undersides.  I liked previous versions
of the metal myself.
That water might be causing much of the slowdown I suppose.

Bob


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From: GrimDude
Subject: Re: Proportions and MegaMustang -- ~82K B.U.
Date: 10 Aug 2000 02:29:40
Message: <39924bd4@news.povray.org>
I noticed that too. Yet, the only thing I changed, texturewise, was the
reflection_blur of the water. I'm pretty sure the reflection in the
propellors was causing the problem, else the reflection_blur effect (terrain
reflection in the water) is troublesome.

The entire fuselage is new. I have become quite adept at this mesh thing,
but the proportions in this image bother me some. It doesn't help, I
suppose, that the plans I am using are 1/12th scale.

Grim


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From: Steve
Subject: Re: Proportions and MegaMustang -- ~82K B.U.
Date: 10 Aug 2000 04:50:37
Message: <slrn8p3rhn.ura.steve@zero-pps.localdomain>
The reflection of the water on the sides of the planes doesn't
seem right somehow, it makes the paint look kind of washed out.

The props do look fantastic, how do you get the moving / rotating
appearance to them.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: GrimDude
Subject: Re: Proportions and MegaMustang -- ~82K B.U.
Date: 10 Aug 2000 05:44:06
Message: <39927966@news.povray.org>
Well, you wouldn't want me to post a 'perfect' image before it's really
finished, would you? :)

The Mega in MegaMustang denotes usage of MegaPatch. In this case you are
looking at motion_blur in use. It is pretty easy to use really, you build
your prop, texture it, rotate it by a multiple of the clock variable, and
set it within a motion_blur { } statement. It looked 'good' at first, but
really came into it's own when I added reflection to the prop texture.

I'm thinking about testing out something similar to the 'twisted extrusion'
thing, in order to utilize prop vortices in another scene. That should be
worth waiting for! :)

I want to do a long animation, or series of animations, using the Mustang
and an FW-190 D9 (or even the A5) I created. To pull it off, I need prop
vortices, exhaust (occasionally licked with flame), and gun fire (smoke as
well). The smoke I can do, but so far my muzzle flash hasn't worked well
with other scene elements. Well, okay, my smoke could use work too. ;)

Grim


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