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Well, you wouldn't want me to post a 'perfect' image before it's really
finished, would you? :)
The Mega in MegaMustang denotes usage of MegaPatch. In this case you are
looking at motion_blur in use. It is pretty easy to use really, you build
your prop, texture it, rotate it by a multiple of the clock variable, and
set it within a motion_blur { } statement. It looked 'good' at first, but
really came into it's own when I added reflection to the prop texture.
I'm thinking about testing out something similar to the 'twisted extrusion'
thing, in order to utilize prop vortices in another scene. That should be
worth waiting for! :)
I want to do a long animation, or series of animations, using the Mustang
and an FW-190 D9 (or even the A5) I created. To pull it off, I need prop
vortices, exhaust (occasionally licked with flame), and gun fire (smoke as
well). The smoke I can do, but so far my muzzle flash hasn't worked well
with other scene elements. Well, okay, my smoke could use work too. ;)
Grim
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