POV-Ray : Newsgroups : povray.binaries.images : Subway station (WIP) (49kb) Server Time
1 Oct 2024 18:29:58 EDT (-0400)
  Subway station (WIP) (49kb) (Message 1 to 5 of 5)  
From: Alan Nickerson
Subject: Subway station (WIP) (49kb)
Date: 6 Aug 2000 07:09:43
Message: <398d4777@news.povray.org>
After the Torch lessons, I thought I'd try somthing different.
This is my first serious scene. Or my first scene that I've spent any real
time working on.

It still needs better lighting and textures. Its modeled after a subway
station here in Boston. To be specific is
the Red Line platform at South Station. It is entirely from memory, every
days I take this route to work, and I would examine a different aspect of
the platform while waiting.

Some of the issues I need a little help on is the sharp line from the lights
on the ceiling, these are supposed to be from 8 foot fluorescent tube
lights. the light pattern on the bottom of the platform on the right shows,
the light is not evenly distributed from these lights.

Specs:
POV Version: MegaPOV 0.5
Render Time: 5:01:14
Peek Memory: 10604749
Frame Objects: 2324

Using Radiosity.
Hardware: Celeron 400Mhz, 128MB RAM, Windows 98

All hand coded, rails were made with spatch.


Comments welcome

Alan


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Attachments:
Download 'subway640x480.jpg' (49 KB)

Preview of image 'subway640x480.jpg'
subway640x480.jpg


 

From: Dave Blandston
Subject: Re: Subway station (WIP) (49kb)
Date: 6 Aug 2000 13:05:50
Message: <398d9aee@news.povray.org>
"Alan Nickerson" <ani### [at] iversoftcom> wrote in message
news:398d4777@news.povray.org...
> Comments welcome

Just one minor suggestion - create each board in the tracks as a separate
object and texture the boards individually. That way you can avoid the
appearance that it's all one big board with slots cut out of it.

By the way, I was surprised to see that it's a subway in Boston - by the
clean, graffiti-free appearance I thought it had to be some country other
than the U.S.!

-Dave

Ok, I thought of one more thing - it would be easy to add a headlight in the
darkness of the tunnel, unless you're planning to do an actual train. If you
use media to make the light beam, though, it'll probably kill the render
time with radiosity turned on.


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From: Alan Nickerson
Subject: Re: Subway station (WIP) (49kb)
Date: 6 Aug 2000 17:38:34
Message: <398ddada@news.povray.org>
Well, this subway station in Boston  doesnt have any graphitti that coul dbe
seen in such a wide angle image.

Also, the Rail ties are seperate objects, but your right I do need to adjust
the texture so that it doesnt look like one big board.

I had not thought of doing a train, and with media, it would kill the render
time...

Thanks
Alan



"Dave Blandston" <gra### [at] earthlinknet> wrote in message
news:398d9aee@news.povray.org...
> "Alan Nickerson" <ani### [at] iversoftcom> wrote in message
> news:398d4777@news.povray.org...
> > Comments welcome
>
> Just one minor suggestion - create each board in the tracks as a separate
> object and texture the boards individually. That way you can avoid the
> appearance that it's all one big board with slots cut out of it.
>
> By the way, I was surprised to see that it's a subway in Boston - by the
> clean, graffiti-free appearance I thought it had to be some country other
> than the U.S.!
>
> -Dave
>
> Ok, I thought of one more thing - it would be easy to add a headlight in
the
> darkness of the tunnel, unless you're planning to do an actual train. If
you
> use media to make the light beam, though, it'll probably kill the render
> time with radiosity turned on.
>
>
>


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From: Steve
Subject: Re: Subway station (WIP) (49kb)
Date: 6 Aug 2000 19:54:40
Message: <slrn8orrnb.lrt.steve@zero-pps.localdomain>
This is looking good Alan.  There appears to be a lot of ambient light, 
the textures need a lot of work, the rails need to have at least some
shinyness about them, texture, texture, texture.  The light doesn't 
seem to be facding down the tunnel the way you'd expect, but I think
that the ambient light probably has a lot to do with that aswell.

Keep us posted.


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:18pm  up 22 days, 21:45,  2 users,  load average: 1.13, 1.04, 1.01


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From: Alan Nickerson
Subject: Re: Subway station (WIP) (49kb)
Date: 6 Aug 2000 20:45:40
Message: <398e06b4$1@news.povray.org>
Yeah, I know the textures need a lot of work.
Especially the rails and the ties.

The ambient lightting is the 'normall' value. maybe I shoud turn it off.

Alan


"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
>
> This is looking good Alan.  There appears to be a lot of ambient light,
> the textures need a lot of work, the rails need to have at least some
> shinyness about them, texture, texture, texture.  The light doesn't
> seem to be facding down the tunnel the way you'd expect, but I think
> that the ambient light probably has a lot to do with that aswell.
>
> Keep us posted.
>
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>  11:18pm  up 22 days, 21:45,  2 users,  load average: 1.13, 1.04, 1.01


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