POV-Ray : Newsgroups : povray.binaries.images : Un... Server Time
4 Nov 2024 23:18:05 EST (-0500)
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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:30:10
Message: <39892F27.ED63FC3E@pobox.com>
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?

Dammit, Jim, I'm a ray-tracer, not a topologist!

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Steve
Subject: Re: Un...
Date: 3 Aug 2000 05:41:34
Message: <slrn8ohnuh.4gc.steve@zero-pps.localdomain>
On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
>But can you make an un-twisted, un-rolled, un-torus while keeping the
>two ends together?  Wrap your mind around that one!

If it was an infinite length then due to some law of physics I think
the ends would meet weather you wanted them to or not. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:48am  up 19 days,  2:15,  2 users,  load average: 2.03, 1.91, 1.62


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From: Ian Witham
Subject: Re: Un...
Date: 3 Aug 2000 05:59:16
Message: <39894274@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together?  Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.

That would be obtuse non-Euclidean geometry, where space is boundless yet
finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:30:28
Message: <8vviosgp1i0cobcrntr6pmsprub1l803o1@4ax.com>
On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?

For one thing you're wrong. This *is* a torus (with caps added), it's
just not a circular nor a closed one. But it is a torus.

Well, some topologists might argue that a torus has to be closed but I
would stick to the more general definition, thank you.

As of twisted... how do you know? I mean, sure, it looks smooth, but
this doesn't mean it's untwisted. Besides, it's the product of a
twisted mind (i's, not y's :) ) <grin>


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:32:04
Message: <gf0jos47r8ccb354ip0h9p0f8s522dvftt@4ax.com>
On Wed, 02 Aug 2000 22:26:51 -0500, David Fontaine <dav### [at] faricynet>
wrote:

>I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
>but if you exit the torus you reenter it at the opposite side, that being the
>point on the opposite side of the cross-section halfway around the torus.
>Is that possible in 4d?

Hey, usind 4D to tie and untie tori is *cheating*!!! Do it in 3D if
you dare!

:)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Gail Shaw
Subject: Re: Un...
Date: 3 Aug 2000 10:45:32
Message: <3989858c@news.povray.org>
Ken wrote in message <39885669.1EAF1E05@pacbell.net>...
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
>


Ohh pretty <grin>

Texture could be improved thought.

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
********************************************************************


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From: Rick [Kitty5]
Subject: Re: Un...
Date: 3 Aug 2000 10:49:49
Message: <3989868d@news.povray.org>
inspriational !, whats the render time on that sucker?

Rick


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From: Vahur Krouverk
Subject: Re: Un...
Date: 3 Aug 2000 10:57:09
Message: <39898866.4A188A98@aetec.ee>
Ken wrote:
> 
> My version of the un-twisted, un-rolled, un-torus.
> 
Seems like torus with infinitely big major radius. And secretly twisted,
rolled, tortured, tormented etc. Show us other side of it!

> You think I am on to something ?
> 
I think that You are on something and up to something.


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From: Dave Cook
Subject: Re: Un...
Date: 3 Aug 2000 11:09:03
Message: <39898b0f$1@news.povray.org>
I'd give my left retina to see this rendered with photons!

"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rick [Kitty5]
Subject: Re: Un...
Date: 3 Aug 2000 11:21:34
Message: <39898dfe@news.povray.org>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.

however, if space was truly infinite, how would you ever know if the ends
did meet, in fact would there even be ends?

Rick


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