|
|
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
Dammit, Jim, I'm a ray-tracer, not a topologist!
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
Post a reply to this message
|
|