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4 Nov 2024 19:16:15 EST (-0500)
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From: David Fontaine
Subject: Re: Un...
Date: 2 Aug 2000 23:34:52
Message: <3988E67B.B4DCA7FB@faricy.net>
I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
but if you exit the torus you reenter it at the opposite side, that being the
point on the opposite side of the cross-section halfway around the torus.
Is that possible in 4d?

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ian Witham
Subject: Re: Un...
Date: 2 Aug 2000 23:38:26
Message: <3988e932@news.povray.org>
Some images just scream for an animated fly-by.

--

Ian

Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:48:58
Message: <3988FA93.222CC5EB@home.com>
Sure, if both of the ends intersect the mouth of a wormhole that connects
the two points in space time.

Mike wrote:

> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!
>
> -Mike

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:49:47
Message: <3988FAC4.9BB27D08@home.com>
Dounds like the shape of the universe.

David Fontaine wrote:

> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:28:19
Message: <39892EB6.398CA602@pobox.com>
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while
> keeping the two ends together?  Wrap your mind around that one!

Sure, just do it in a periodic universe.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:30:10
Message: <39892F27.ED63FC3E@pobox.com>
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?

Dammit, Jim, I'm a ray-tracer, not a topologist!

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Steve
Subject: Re: Un...
Date: 3 Aug 2000 05:41:34
Message: <slrn8ohnuh.4gc.steve@zero-pps.localdomain>
On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
>But can you make an un-twisted, un-rolled, un-torus while keeping the
>two ends together?  Wrap your mind around that one!

If it was an infinite length then due to some law of physics I think
the ends would meet weather you wanted them to or not. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:48am  up 19 days,  2:15,  2 users,  load average: 2.03, 1.91, 1.62


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From: Ian Witham
Subject: Re: Un...
Date: 3 Aug 2000 05:59:16
Message: <39894274@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together?  Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.

That would be obtuse non-Euclidean geometry, where space is boundless yet
finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:30:28
Message: <8vviosgp1i0cobcrntr6pmsprub1l803o1@4ax.com>
On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?

For one thing you're wrong. This *is* a torus (with caps added), it's
just not a circular nor a closed one. But it is a torus.

Well, some topologists might argue that a torus has to be closed but I
would stick to the more general definition, thank you.

As of twisted... how do you know? I mean, sure, it looks smooth, but
this doesn't mean it's untwisted. Besides, it's the product of a
twisted mind (i's, not y's :) ) <grin>


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:32:04
Message: <gf0jos47r8ccb354ip0h9p0f8s522dvftt@4ax.com>
On Wed, 02 Aug 2000 22:26:51 -0500, David Fontaine <dav### [at] faricynet>
wrote:

>I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
>but if you exit the torus you reenter it at the opposite side, that being the
>point on the opposite side of the cross-section halfway around the torus.
>Is that possible in 4d?

Hey, usind 4D to tie and untie tori is *cheating*!!! Do it in 3D if
you dare!

:)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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