POV-Ray : Newsgroups : povray.binaries.images : Aardvark (96.3 kbbu) Server Time
4 Nov 2024 17:32:34 EST (-0500)
  Aardvark (96.3 kbbu) (Message 1 to 9 of 9)  
From: Mark Wagner
Subject: Aardvark (96.3 kbbu)
Date: 27 Jul 2000 02:13:12
Message: <397fd2f8@news.povray.org>
The USS Aardvark is the prototype for the Aardvark-class scout spacecraft.
It is a lightly-armed two-seat craft with interstellar jump capabilities.


Any suggestions for texturing?


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From: Ken
Subject: Re: Aardvark (96.3 kbbu)
Date: 27 Jul 2000 02:38:23
Message: <397FD755.BB981002@pacbell.net>
Mark Wagner wrote:
> 
> The USS Aardvark is the prototype for the Aardvark-class scout spacecraft.
> It is a lightly-armed two-seat craft with interstellar jump capabilities.

And here all this time I thought an Aardvark was a long toed, four legged
critter with a penchant for ants and termites.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Christoph Hormann
Subject: Re: Aardvark (96.3 kbbu)
Date: 27 Jul 2000 03:31:52
Message: <397FE572.20FF3521@schunter.etc.tu-bs.de>
Mark Wagner wrote:
> 
[...]
> 
> Any suggestions for texturing?
> 

You could make some tile texture for the hull using uv-mapping.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Matthew Bennett
Subject: Re: Aardvark (96.3 kbbu)
Date: 27 Jul 2000 11:16:01
Message: <39805231@news.povray.org>
"Mark Wagner" <mar### [at] gtenet> wrote in message
news:397fd2f8@news.povray.org...
> The USS Aardvark is the prototype for the Aardvark-class scout spacecraft.
> It is a lightly-armed two-seat craft with interstellar jump capabilities.

Aawwww... I expected to see a real Aardvark :(


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From: Bob Hughes
Subject: Re: Aardvark (96.3 kbbu)
Date: 27 Jul 2000 13:34:10
Message: <39807292@news.povray.org>
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:397FE572.20FF3521@schunter.etc.tu-bs.de...
|
| You could make some tile texture for the hull using uv-mapping.

And then a layer of weathered(?) streaking over that.  Looks like this is a
atmosphere-capable craft.

Bob


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From: Mark Wagner
Subject: Re: Aardvark (96.3 kbbu)
Date: 28 Jul 2000 00:59:12
Message: <39811320$1@news.povray.org>
Christoph Hormann wrote in message
<397FE572.20FF3521@schunter.etc.tu-bs.de>...
>You could make some tile texture for the hull using uv-mapping.


Is UV mapping supported for quadric surfaces yet?  Every surface of the
spaceship is a quadric of one sort or another.

Mark


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From: Christoph Hormann
Subject: Re: Aardvark (96.3 kbbu)
Date: 28 Jul 2000 03:56:10
Message: <39813CA5.35E207FD@schunter.etc.tu-bs.de>
Mark Wagner wrote:
> 
> Is UV mapping supported for quadric surfaces yet?  Every surface of the
> spaceship is a quadric of one sort or another.
> 
> Mark

Wow, now when you say it, it seems quite obvious.

To your question: from the megapov docu:

"Objects that will probably never get surface mapping are: blobs, julia
fractals, cubic, polynomial, quadric, quartic, text, and isosurfaces"

This makes me think of a  conversion program for converting these shapes into
mesh/mesh2.  Is there anything out there for that ?

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mark Wagner
Subject: Re: Aardvark (96.3 kbbu)
Date: 29 Jul 2000 00:54:15
Message: <39826377@news.povray.org>
Christoph Hormann wrote in message
<39813CA5.35E207FD@schunter.etc.tu-bs.de>...
>
>This makes me think of a  conversion program for converting these shapes
into
>mesh/mesh2.  Is there anything out there for that ?


Since the main spaceship is a fairly simple symmetric shape, it should be
possible to convert it to a mesh by scanning it using trace() and outputting
the triangles.  I know someone was working on a surface scanning macro, but
I don't know what happened with it.  Does anyone else know?

Mark


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From: Ken
Subject: Re: Aardvark (96.3 kbbu)
Date: 29 Jul 2000 01:32:35
Message: <39826AD8.928F977D@pacbell.net>
Mark Wagner wrote:

> Since the main spaceship is a fairly simple symmetric shape, it should be
> possible to convert it to a mesh by scanning it using trace() and outputting
> the triangles.  I know someone was working on a surface scanning macro, but
> I don't know what happened with it.  Does anyone else know?

Ken know.

By: Charles Fusner - http://www.silvertome.com/packages/triscan.html

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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