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Mark Wagner wrote:
> Since the main spaceship is a fairly simple symmetric shape, it should be
> possible to convert it to a mesh by scanning it using trace() and outputting
> the triangles. I know someone was working on a surface scanning macro, but
> I don't know what happened with it. Does anyone else know?
Ken know.
By: Charles Fusner - http://www.silvertome.com/packages/triscan.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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