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all of the blue (except the main eye block) is one layered texture. i
had no idea how precise one could make textures. thanks go out to the
guy that did the tutorials involving an eyeball, a ball with a star on
it, and one other. to quote martha stewart; pigment maps are "a good
thing". hahaha.
as you can see, the colors aren't exactly right. the head is supposed
to be like a brushed aluminum or something, but i haven't got it right
without ambient yet. and the blue should be an anodized aluminum, but
that's not quite it yet either. help?
Post a reply to this message
Attachments:
Download 'r2d2.jpg' (27 KB)
Preview of image 'r2d2.jpg'
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In article <3978B092.2C0F1326@yahoo.com>, ryan constantine
<rco### [at] yahoocom> wrote:
> as you can see, the colors aren't exactly right. the head is supposed
> to be like a brushed aluminum or something, but i haven't got it right
> without ambient yet. and the blue should be an anodized aluminum, but
> that's not quite it yet either.
Do the brushed aluminum with a normal scaled very small in the y
axis....assuming it is "spun" along that axis.
Maybe the blue would be done better with a layered texture, using filter
for the blue portion(in MegaPOV, of course...I doubt it would look right
in the official version).
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:3978B092.2C0F1326@yahoo.com...
| thanks go out to the guy that did the tutorials involving an eyeball, a
ball with a star on
| it, and one other.
That must be Mike Hough.
| as you can see, the colors aren't exactly right. the head is supposed
| to be like a brushed aluminum or something, but i haven't got it right
| without ambient yet. and the blue should be an anodized aluminum, but
| that's not quite it yet either. help?
Using 'metallic' and 'brilliance'? Doesn't seem to be there.
'reflect_metallic' if using MegaPov.
I'm impressed with what you've accomplished so far here on this Star Wars
theme.
Bob
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This looks like his passport photo, do I detect a slight smile
ther?
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:26pm up 6 days, 20:52, 2 users, load average: 1.00, 1.01, 1.13
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ryan constantine <rco### [at] yahoocom> schreef in berichtnieuws
3978B092.2C0F1326@yahoo.com...
> all of the blue (except the main eye block) is one layered texture. i
> had no idea how precise one could make textures. thanks go out to the
> guy that did the tutorials involving an eyeball, a ball with a star on
> it, and one other. to quote martha stewart; pigment maps are "a good
> thing". hahaha.
>
> as you can see, the colors aren't exactly right. the head is supposed
> to be like a brushed aluminum or something, but i haven't got it right
> without ambient yet. and the blue should be an anodized aluminum, but
> that's not quite it yet either. help?
Without ambient... You mean you have an ambient of 0? If not: I think it
should be 0. It's too bright.
Shapes seems ok, but textures too plastic-like and too flat.
But for a WIP it's good.
ZK
http://www.povplace.be.tf
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"ryan constantine" <rco### [at] yahoocom> wrote :
>
> as you can see, the colors aren't exactly right. the head is supposed
> to be like a brushed aluminum or something, but i haven't got it right
> without ambient yet. and the blue should be an anodized aluminum, but
> that's not quite it yet either. help?
I find that none of my metal textures look right unless I make some sort
of background to be reflected. This is true of even the brushed metals.
--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt
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> thanks go out to the
> guy that did the tutorials involving an eyeball, a ball with a star on
> it, and one other. to quote martha stewart; pigment maps are "a good
> thing". hahaha.
Nice R2 head.
I'm glad you found those scene files useful. This is one is pretty classic if
I don't mind saying so myself...
-Mike
Post a reply to this message
Attachments:
Download 'smiley2.jpg' (5 KB)
Preview of image 'smiley2.jpg'
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could you please post the url of the tutorial?
thanks,
kev
"Mike" <Ama### [at] aolcom> wrote in message
news:3979127E.528DECE1@aol.com...
> > thanks go out to the
> > guy that did the tutorials involving an eyeball, a ball with a star on
> > it, and one other. to quote martha stewart; pigment maps are "a good
> > thing". hahaha.
>
> Nice R2 head.
>
> I'm glad you found those scene files useful. This is one is pretty
classic if
> I don't mind saying so myself...
>
> -Mike
>
----------------------------------------------------------------------------
----
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Kilgore Trout wrote:
>
> could you please post the url of the tutorial?
http://free.prohosting.com/~olana/povray/povray.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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