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ryan constantine <rco### [at] yahoocom> schreef in berichtnieuws
3978B092.2C0F1326@yahoo.com...
> all of the blue (except the main eye block) is one layered texture. i
> had no idea how precise one could make textures. thanks go out to the
> guy that did the tutorials involving an eyeball, a ball with a star on
> it, and one other. to quote martha stewart; pigment maps are "a good
> thing". hahaha.
>
> as you can see, the colors aren't exactly right. the head is supposed
> to be like a brushed aluminum or something, but i haven't got it right
> without ambient yet. and the blue should be an anodized aluminum, but
> that's not quite it yet either. help?
Without ambient... You mean you have an ambient of 0? If not: I think it
should be 0. It's too bright.
Shapes seems ok, but textures too plastic-like and too flat.
But for a WIP it's good.
ZK
http://www.povplace.be.tf
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